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Phoebe

   (18 reviews)
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About This File

An abandoned space colony on Phoebe, one of the Jupiter's moons.

This map is taken from the sixth Russian Doom Community "tuning contest", where participants had to improve a computer generated map while keeping the original layout intact. I've modified it a little since then, so it should work under PrBoom+ instead of ZDoom.


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elend

  

Great map with an intricate layout that rarely gets confusing. I really enjoyed the look of it, especially the blue carpet. Generally it features a ton of custom resources that fit well together and make for a coherent total. Gameplay wise there is nothing to complain about, except maybe that ammo is getting a bit tight in places. I liked the idea with the space suits, as well as the "clear glass" textures, heh.

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NuMetalManiak

  

you have the atmospheric title screen and music to get you started, then the senses come in as soon as you start the map. it's certified to have that feeling of dread, on a derelict techbase overrun by monsters. there were a few texture errors and the gameplay has it rough on ammo (a real slow-pacer if anything). at least the sense of level flow works out well enough that there weren't any real issues. it's worth a go.

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Guest

  
When rating a wad, one should judge different aspects, and then compute the balanced average. So: map layout is ok but not special: 3/5. Texture use: 3.5/5. Ambiance: 4/5. Gameplay: unbalanced monster/ammo, monster placement looks quite uninspired and often cheap, gameplay path is not quite exciting to say the least, never got me on my toes and even made me difficult to play it out before being too bored: 1.5/5. Summary: decoration-over-game play map with good looks, but not at all inviting for a 2nd run.

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Guest

Unknown date

  
Great Level, I Like it

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Guest

Unknown date

  
The overall map design is quite decent. But one thing makes this map unpleasant to play, and it is the lack of ammo. I highly recommend that you'll add few more shell and ammo boxes here and there. Had to gave ammo from the console 2 times.

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cs99cjb

Unknown date

  
A superbly atmospheric map with grandiose architecture. Some familiar textures have new life. I like the music and although ammo is scarce at times it just makes me play differently. You don't have to kill everything. In other respects gameplay is reassuringly conventional, which is good because that's why we come here, right? The new monster type and weapon sounds weren't necessary but they aren't offensive or out of place either.

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Guest

Unknown date

  
Very nice!Hope to see more!

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lupinx-Kassman

Unknown date

  
For some reason I expected less after reading the description, but this map is actually really cool. It has a nice grey-blue aesthetic, and makes good use of Equinox resources. I did get frustrated at a point where I literally ran out of ammo for every weapon though, and had to run past an arch-vile and face a couple of arachnotrons to get the yellow key. I probably missed a secret ammo stash somewhere. Overall though, pretty darn good.

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Guest

Unknown date

  
Great Level 5/5

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Guest

Unknown date

  
Gorgeous map, and a real blast to play.

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Guest

Unknown date

  
Very nice map, good length, and excellent choice in terms of colors. The mid-blue tones mix well with the space-lab style of mapping, and the lighting was great. Challenge-wise, not too hard. A lot of traps I'm familiar with, but, still had me excited for each switch and corner. 5-5 K12

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Guest

Unknown date

  
Played through this last night. Great job, I like this style, please make more. dwrTag

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Zalewa

Unknown date

  
I question the choice of music but the level is legendary.

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  • File Reviews

    • By MuratMikal · Posted
      Mediocre megawad. There're many puzzles along the maps and the small monster count makes me wonder if it's a puzzle oriented wad instead of an action one. Anyway, not my cup of tea.
    • By magicsofa · Posted
      Again, an improvement over the last one (castle3.wad). Still some hallway-isms but this time they aren't a thousand miles long. Also, repeating the same "puzzle" more than once is never a great idea. But, it's quite playable and actually a little challenging in some spots. 2.6/5
    • By magicsofa · Posted
      A slight improvement over the quality of castle1.wad (I didn't play castle2 because it's already been reviewed.) The starting actually looks sorta cool, giving you a sense that this map might be better than the previous ones. But, it's only marginally better, with outrageously long hallways as the main annoyance. Combat exists but is still super easy, especially if you use the myriad artifacts in supply. The worst part was getting to the end of a massive hallway and finding out that I needed a green key, which would have been about two minutes of backtracking if I didn't use the turbo cheat. 2/5 would skip
    • By magicsofa · Posted
      Other than a few competent moments, this is quite passable... as in, pass it by to play a more exciting map. At best it's incredibly easy even on high difficulty levels, with pretty basic and usually ugly architecture, and at worst you get to navigate through a maze of single-linedef walls which of course don't block your shots. If there were anything other than melee golems around, it would have been even more annoying.
    • By chlef · Posted
      No, this is not a 5 star wad, not by a longshot. It is an acceptable time killer though and it's also marred by some teleporter confusion. It's small and the cyberdemon is pretty easy to get rid of, so as name suggests, don't panic.
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