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Phoebe

   (16 reviews)
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About This File

An abandoned space colony on Phoebe, one of the Jupiter's moons.

This map is taken from the sixth Russian Doom Community "tuning contest", where participants had to improve a computer generated map while keeping the original layout intact. I've modified it a little since then, so it should work under PrBoom+ instead of ZDoom.


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Guest

  
When rating a wad, one should judge different aspects, and then compute the balanced average. So: map layout is ok but not special: 3/5. Texture use: 3.5/5. Ambiance: 4/5. Gameplay: unbalanced monster/ammo, monster placement looks quite uninspired and often cheap, gameplay path is not quite exciting to say the least, never got me on my toes and even made me difficult to play it out before being too bored: 1.5/5. Summary: decoration-over-game play map with good looks, but not at all inviting for a 2nd run.

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Guest

Unknown date

  
Great Level, I Like it

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Guest

Unknown date

  
The overall map design is quite decent. But one thing makes this map unpleasant to play, and it is the lack of ammo. I highly recommend that you'll add few more shell and ammo boxes here and there. Had to gave ammo from the console 2 times.

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cs99cjb

Unknown date

  
A superbly atmospheric map with grandiose architecture. Some familiar textures have new life. I like the music and although ammo is scarce at times it just makes me play differently. You don't have to kill everything. In other respects gameplay is reassuringly conventional, which is good because that's why we come here, right? The new monster type and weapon sounds weren't necessary but they aren't offensive or out of place either.

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Guest

Unknown date

  
Very nice!Hope to see more!

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lupinx-Kassman

Unknown date

  
For some reason I expected less after reading the description, but this map is actually really cool. It has a nice grey-blue aesthetic, and makes good use of Equinox resources. I did get frustrated at a point where I literally ran out of ammo for every weapon though, and had to run past an arch-vile and face a couple of arachnotrons to get the yellow key. I probably missed a secret ammo stash somewhere. Overall though, pretty darn good.

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Guest

Unknown date

  
Great Level 5/5

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Guest

Unknown date

  
Gorgeous map, and a real blast to play.

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Guest

Unknown date

  
Very nice map, good length, and excellent choice in terms of colors. The mid-blue tones mix well with the space-lab style of mapping, and the lighting was great. Challenge-wise, not too hard. A lot of traps I'm familiar with, but, still had me excited for each switch and corner. 5-5 K12

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Guest

Unknown date

  
Played through this last night. Great job, I like this style, please make more. dwrTag

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Zalewa

Unknown date

  
I question the choice of music but the level is legendary.

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  • File Reviews

    • By Gothic · Posted
      A great addition to a great megawad. "Sappers & Moles" by yakfak takes the cake, best song of the bunch in my opinion.
    • By Walter confetti · Posted
      Is a neat short map for dethmatch (and the layout shows it full force), played in SP so you have only that part of the experience, but for what I've played, is short and fun! There's not many monsters and guns to take, I hope at least that in MP you'll have more guns to fight your opponents! But for what I've played, thumbs up.
    • By Walter confetti · Posted
      Another rejected map from Master Levels by Chris Klie, follow thematically the previous level I reviewed, but this time the map remember more a mix between suburbs (or any Petersen style city map) and the chasm, due to the tiny ledges that are taken to pass in the second half of the level, it's also similar to another Master Levels entry, probably one of the reasons why this wasn't accepted... Difficulty is similar to the early maps in plutonia and gameplay is pretty challenging and fun for a play or two. Take it a shot.
    • By Walter confetti · Posted
      Short, challenging map rejected from Master Levels. Maybe a way to understand where is the exit would been nice, instead of running around in the last arena looking for a exit. Pretty cool map overallĀ 
    • By MuratMikal · Posted
      Cabro's legacy is a big megawad comprising of a hub and 40 playable maps. While the design of maps isn't that great, the gameplay is balanced with lots of fun and there're at least 10 maps that have more than 500 enemies. I really enjoyed the whole megawad and will replay it in future.
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