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Toxic Waste Processing Plant

   (23 reviews)
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4 Screenshots

About This File

Large tech base done in a TNT type of vibe, nice and open map with plenty of challenging encounters. Its supposed to look like an old out of use abbandoned installation. And for some reason the forces of evil have shown some interest in it, time to flush them out.


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Doom_Dude

  
Excellent map from Dutch Devil. Looks nice with lots of bastard demons to kill. Nice architecture, monster closets, green nukage and a few secrets... what else do you need.

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Guest

  
This is what you call a Doom map. Another 31 would go down a treat. ( Hint Hint ) Well done. 5*****

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Zalewa

Unknown date

  
Very nice map.

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Guest

Unknown date

  
Played @ UV. Classical look-and-feel, but very well done. Gameplay is well balanced, and quite varying: sometimes relatively easy, sometimes very hard, but always fair and challenging. Even monster-popups are well implemented (which is imho very rare). So gameplay is excellent. Solid 4/5, and absolutely worth a play. Thanks for sharing this map.

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Doomkid

Unknown date

  
This is an awesome map! Long, and nice on the eyes. The detail and gameplay are just right.

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pcorf

Unknown date

  
Good map. Very similar to the map he submitted for my community project in 2010 (Doom2 Unleashed) Big, hard, challenging. Its a slime themed mossy base with good detail, architecture and lighting.

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Guest

Unknown date

  
^It is very reminiscent of that level. Could have called it Substation II, and it would be fully appropriate. Anyways follows the typical DD formula with few deviations, so nothing that hasn't been seen before, but a fun and welcome map to play.

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Guest

Unknown date

  
good level

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Guest

Unknown date

  
Great flow and atmosphere. 5/5

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Guest

Unknown date

  
Dutch Devil does it again! Good visuals (that reprise the theme of Substation from Doom II Unleashed) and a solid, low-threat playing experience that progresses evenly make for an enjoyable 20-odd minutes of play time. It's largely linear and the secrets are easy to find though, so once you've played it once you're done, really. 4* -Phobus

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Walter confetti

Unknown date

  
impressive techbase as Dutch Devil standards

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cs99cjb

Unknown date

  
Dutch Devil is an artist and this is art. I loved everything about it except the music (and I wish I'd played on HMP because UV is hard as nails). Is it too much to hope that the makers of ugly WADs see this and rethink their texturing, lighting, architecture, and general lack of imagination?

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Guest

Unknown date

  
It's like any other DD map.

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Guest

Unknown date

  
Surprisingly, this isn't a terrywad. -Randumb

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Superluigieth1

Unknown date

  
I love this WAD. It does feel TNT-like.

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Guest

Unknown date

  
Great stuff here as usual. I found the ending to be a little anti-climactic, but I think I'm just being somewhat nit-picky there. 4/5

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  • File Reviews

    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
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