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Toxic Waste Processing Plant

   (23 reviews)
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4 Screenshots

About This File

Large tech base done in a TNT type of vibe, nice and open map with plenty of challenging encounters. Its supposed to look like an old out of use abbandoned installation. And for some reason the forces of evil have shown some interest in it, time to flush them out.


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Doom_Dude

  
Excellent map from Dutch Devil. Looks nice with lots of bastard demons to kill. Nice architecture, monster closets, green nukage and a few secrets... what else do you need.

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Guest

  
This is what you call a Doom map. Another 31 would go down a treat. ( Hint Hint ) Well done. 5*****

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Zalewa

Unknown date

  
Very nice map.

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Guest

Unknown date

  
Played @ UV. Classical look-and-feel, but very well done. Gameplay is well balanced, and quite varying: sometimes relatively easy, sometimes very hard, but always fair and challenging. Even monster-popups are well implemented (which is imho very rare). So gameplay is excellent. Solid 4/5, and absolutely worth a play. Thanks for sharing this map.

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Doomkid

Unknown date

  
This is an awesome map! Long, and nice on the eyes. The detail and gameplay are just right.

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pcorf

Unknown date

  
Good map. Very similar to the map he submitted for my community project in 2010 (Doom2 Unleashed) Big, hard, challenging. Its a slime themed mossy base with good detail, architecture and lighting.

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Guest

Unknown date

  
^It is very reminiscent of that level. Could have called it Substation II, and it would be fully appropriate. Anyways follows the typical DD formula with few deviations, so nothing that hasn't been seen before, but a fun and welcome map to play.

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Guest

Unknown date

  
good level

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Guest

Unknown date

  
Great flow and atmosphere. 5/5

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Guest

Unknown date

  
Dutch Devil does it again! Good visuals (that reprise the theme of Substation from Doom II Unleashed) and a solid, low-threat playing experience that progresses evenly make for an enjoyable 20-odd minutes of play time. It's largely linear and the secrets are easy to find though, so once you've played it once you're done, really. 4* -Phobus

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Walter confetti

Unknown date

  
impressive techbase as Dutch Devil standards

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cs99cjb

Unknown date

  
Dutch Devil is an artist and this is art. I loved everything about it except the music (and I wish I'd played on HMP because UV is hard as nails). Is it too much to hope that the makers of ugly WADs see this and rethink their texturing, lighting, architecture, and general lack of imagination?

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Guest

Unknown date

  
It's like any other DD map.

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Guest

Unknown date

  
Surprisingly, this isn't a terrywad. -Randumb

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Superluigieth1

Unknown date

  
I love this WAD. It does feel TNT-like.

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Guest

Unknown date

  
Great stuff here as usual. I found the ending to be a little anti-climactic, but I think I'm just being somewhat nit-picky there. 4/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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