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Toxic Waste Processing Plant

   (23 reviews)
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4 Screenshots

About This File

Large tech base done in a TNT type of vibe, nice and open map with plenty of challenging encounters. Its supposed to look like an old out of use abbandoned installation. And for some reason the forces of evil have shown some interest in it, time to flush them out.


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Doom_Dude

  
Excellent map from Dutch Devil. Looks nice with lots of bastard demons to kill. Nice architecture, monster closets, green nukage and a few secrets... what else do you need.

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Guest

  
This is what you call a Doom map. Another 31 would go down a treat. ( Hint Hint ) Well done. 5*****

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Zalewa

Unknown date

  
Very nice map.

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Guest

Unknown date

  
Played @ UV. Classical look-and-feel, but very well done. Gameplay is well balanced, and quite varying: sometimes relatively easy, sometimes very hard, but always fair and challenging. Even monster-popups are well implemented (which is imho very rare). So gameplay is excellent. Solid 4/5, and absolutely worth a play. Thanks for sharing this map.

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Doomkid

Unknown date

  
This is an awesome map! Long, and nice on the eyes. The detail and gameplay are just right.

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pcorf

Unknown date

  
Good map. Very similar to the map he submitted for my community project in 2010 (Doom2 Unleashed) Big, hard, challenging. Its a slime themed mossy base with good detail, architecture and lighting.

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Guest

Unknown date

  
^It is very reminiscent of that level. Could have called it Substation II, and it would be fully appropriate. Anyways follows the typical DD formula with few deviations, so nothing that hasn't been seen before, but a fun and welcome map to play.

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Guest

Unknown date

  
good level

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Guest

Unknown date

  
Great flow and atmosphere. 5/5

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Guest

Unknown date

  
Dutch Devil does it again! Good visuals (that reprise the theme of Substation from Doom II Unleashed) and a solid, low-threat playing experience that progresses evenly make for an enjoyable 20-odd minutes of play time. It's largely linear and the secrets are easy to find though, so once you've played it once you're done, really. 4* -Phobus

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Walter confetti

Unknown date

  
impressive techbase as Dutch Devil standards

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cs99cjb

Unknown date

  
Dutch Devil is an artist and this is art. I loved everything about it except the music (and I wish I'd played on HMP because UV is hard as nails). Is it too much to hope that the makers of ugly WADs see this and rethink their texturing, lighting, architecture, and general lack of imagination?

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Guest

Unknown date

  
It's like any other DD map.

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Guest

Unknown date

  
Surprisingly, this isn't a terrywad. -Randumb

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Superluigieth1

Unknown date

  
I love this WAD. It does feel TNT-like.

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Guest

Unknown date

  
Great stuff here as usual. I found the ending to be a little anti-climactic, but I think I'm just being somewhat nit-picky there. 4/5

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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