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32 over 32

   (17 reviews)
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About This File

Not your average mapset. 32 over 32 contains 32 standalone levels separated into 32 individual wad files. The levels were made with pistol start in mind and each map will vary in terms of Theme, Difficulty and Gameplay style.


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Zalewa

Unknown date

  
Maps themselves are very average in quality and difficulty. All of them are very short, and since each map is split into a separate WAD you will spend more time reloading WADs than actually playing them. None of the maps is impressive in any manner and I just grew annoyed with each subsequent map. I just stopped playing after beating half ot hem.

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Guest

Unknown date

  
I didn't really know what to expect going into this, but these maps are pretty damn good. "Dark" and "Doom of the Dead" were my favorites. 5/5

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Guest

Unknown date

  
Dark was an awesome map. I hope to see more work like this. 5/5

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Guest

Unknown date

  
When I first read about this I was skeptical about how well it would do. I'm glad I decided to give it a try though. The maps range from average quality to superb. About the only gripe I have was that it got tedious to load one map, play it, then load another though I heard that's fixed in the sequel with a hub map. Definitely worth a try as I felt like there was a little something for everyone in this.

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Guest

Unknown date

  
I agree with Zalewa. Most maps look like (sometimes absolute) beginners maps - with their associated design flaws. As-is: sorry Enriquez, but this was not worth your efford. @ all fanboys here: please don't give 5 stars, it leads to unrealistic expectations. Thank you.

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NuMetalManiak

Unknown date

  
feels like a modern-day D!Zone or something. if you have the time you could play through these. my favorites were Wolf Dome and Dark. rest isn't too interesting.

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mrthejoshmon

Unknown date

  
It's like if shovel ware was good...

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Guest

Unknown date

  
The fifth map in this affectionately titled "DARK" Is really beautiful and had some new monsters in it. If you don't have the patience to play threw all of these won after another at least check that map out.

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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