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MWDoom - Episode 1: What dwells within...

   (35 reviews)
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Guest

10 Screenshots

About This File

My first attempt at creating my own doom episode


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Guest

  
Nice enough for a first effort, I guess, but I'm still surprised by this rating. Detailing is uniformly great, gameplay is mostly fun if a bit on the easy side... problem is that, those times when it is hard, that is often a result of cheap design, like traps full of sergeants and chaingunners (you'll have a taste of this as soon as map 2) or just overwhelming numbers of chaingunners per map.

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Guest

  
Polished and good-looking episode, with some pleasant Ultimate Doom touches and challenging but (mostly) not frustrating classic gameplay. One big issue, and prime reason for that "mostly", is author's apparent love of hitscan enemies, or more precisely hated chaingunners that seem to present on every step, and sometimes and in very dubious roles: as snipers, or as parts of traps.

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Guest

  
Great visuals and level design, gameplay is mostly good but sometimes overreliant on hitscanner cheapness which often results in frustration.

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Ezepov

  
nice architecture and gameplay

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JCB

  
Wow, outstanding presentation. Awesome work

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Guest

Unknown date

  
really good shit man. can't wait for the rest of the episodes.

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Zalewa

Unknown date

  
Some copypasta here and there, but nothing that would affect the WAD negatively. Legendary.

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Glaice

Unknown date

  
This was very fun and relatively challenging in various locations.

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Guest

Unknown date

  
very good work here Popsicleman313

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TheMightyHeracross

Unknown date

  
Awesome. I wish my first maps were like these.

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NightFright

Unknown date

  
Really detailled and enjoyable levels. I felt a bit reminded of "Simplicity" regarding some designs, in both good (lots of details and interesting architecture) and bad ways (copy-paste here and there). What I liked most is the merge of some kinda Doom 1-feeling (episode structure and music) with the features of Doom II. Also gameplay progress is quite good - expect to get more powerful weapons rather late. Makes me wonder about the remaining episodes. Hope there will be more!

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Canofbacon

Unknown date

  
It's pretty good I guess.

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Guest

Unknown date

  
Played @ UV. Efford: 4/5. Architecture: overall 4/5, although sometimes a bit too repetitive. Ambience: nice. Monster placement: overall quite well, but sometimes also a bit repetitive. Gameplay: 4/5. Overall: solid 4/5 with some attention points (f.e. levels 6 & 7 contain quite a lot of unaligned textures - see STONE4). Wel done, absolutely worth a play.

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Guest

Unknown date

  
For mentioning JaundiceJaun and Chubzdoomer, I respect you very much for a good start in mapping. Keep on practicing! -DoomMasta

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Guest

Unknown date

  
Super awesome stuff here.

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Guest

Unknown date

  
Erection inducing-ly good.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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