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MWDoom - Episode 1: What dwells within...

   (35 reviews)
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Guest

10 Screenshots

About This File

My first attempt at creating my own doom episode


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Guest

  
Nice enough for a first effort, I guess, but I'm still surprised by this rating. Detailing is uniformly great, gameplay is mostly fun if a bit on the easy side... problem is that, those times when it is hard, that is often a result of cheap design, like traps full of sergeants and chaingunners (you'll have a taste of this as soon as map 2) or just overwhelming numbers of chaingunners per map.

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Guest

  
Polished and good-looking episode, with some pleasant Ultimate Doom touches and challenging but (mostly) not frustrating classic gameplay. One big issue, and prime reason for that "mostly", is author's apparent love of hitscan enemies, or more precisely hated chaingunners that seem to present on every step, and sometimes and in very dubious roles: as snipers, or as parts of traps.

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Guest

  
Great visuals and level design, gameplay is mostly good but sometimes overreliant on hitscanner cheapness which often results in frustration.

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Ezepov

  
nice architecture and gameplay

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JCB

  
Wow, outstanding presentation. Awesome work

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Guest

Unknown date

  
really good shit man. can't wait for the rest of the episodes.

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Zalewa

Unknown date

  
Some copypasta here and there, but nothing that would affect the WAD negatively. Legendary.

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Reisal

Unknown date

  
This was very fun and relatively challenging in various locations.

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Guest

Unknown date

  
very good work here Popsicleman313

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TheMightyHeracross

Unknown date

  
Awesome. I wish my first maps were like these.

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NightFright

Unknown date

  
Really detailled and enjoyable levels. I felt a bit reminded of "Simplicity" regarding some designs, in both good (lots of details and interesting architecture) and bad ways (copy-paste here and there). What I liked most is the merge of some kinda Doom 1-feeling (episode structure and music) with the features of Doom II. Also gameplay progress is quite good - expect to get more powerful weapons rather late. Makes me wonder about the remaining episodes. Hope there will be more!

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Canofbacon

Unknown date

  
It's pretty good I guess.

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Guest

Unknown date

  
Played @ UV. Efford: 4/5. Architecture: overall 4/5, although sometimes a bit too repetitive. Ambience: nice. Monster placement: overall quite well, but sometimes also a bit repetitive. Gameplay: 4/5. Overall: solid 4/5 with some attention points (f.e. levels 6 & 7 contain quite a lot of unaligned textures - see STONE4). Wel done, absolutely worth a play.

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Guest

Unknown date

  
For mentioning JaundiceJaun and Chubzdoomer, I respect you very much for a good start in mapping. Keep on practicing! -DoomMasta

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Guest

Unknown date

  
Super awesome stuff here.

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Guest

Unknown date

  
Erection inducing-ly good.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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