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Favillesco Alpha Episode: Apostasy on Amalthea

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About This File

Alpha Doom themed episode, it runs on E4 due to special tag availabilities, not being the original E4 episode planned for the favillesco series though. This episode takes place on the moon Amalthea, the biggest moon of jupiter after the 4 galilean moons, keeping the favillesco Jupiter's moons rule as well ;) and the original name was going to be "roots of evil" reflecting the alpha connection but I desided to keep the moon name where the apisode is set in the episode title, I had to turn "Apostasy on Amalthea" into "Amalthea's Apostasy due to graphic constrains.

After working with some alpha-doom texutes on reticula episode 1 I felt the need of making an episode themed on the alpha doom, giving some chance to those textures and playing with them. I used circa 95% of the textures because some of them looked really crappy and in addition I edited some of them using some original patches contained in the alphas which wheren't used at all or "missused" like the tech ones which in the available textures are cut at some point. About 2/3 of these textures are used in Doom and Doom2 as well, some with minor modifications so the levels will look like E1 and E2 melted, with emphasis on the alpha look but not being extremely poor. I didn't rely on teleport ambushes this time, just as original Doom was, but monster closets are numerous, keeping the gameplay fluid. Dedication was put on the layouts as always do because I hate levels with only square rooms in Doom and I tried to use more lighting features than in my previous releases, so you might notice that this mapset is very far from most of modern releases regarding to feel and atmosphere because I constantly try to recreate that 90's aspect in Doom.

PD: This wad was made in Buenos Aires, Argentina during summer, in a room with 35°C everyday XD


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Ezepov

  
nice architecture and gameplay

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Guest

  
A little bit of good, a bucket load of bad and map 6 is the most annoying and stupid piece of crap I think I have ever played. Shifting checkerboard floors, lost souls by the dozen and multiple cyberdemons do not make up for the fact that you have created unimaginative garbage.

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years

  
A surreal and unique masterpiece.

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Memfis

Unknown date

  
Brilliant. A weird and unique experience with very enjoyable gameplay, fantastic layouts, beautiful sky and cool classic pwad midis. Absolutely loved it, five stars of course. Eviltech was awesome, amazing to see that Nicolas can still improve after that.

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Guest

Unknown date

  
Textures imho do not work quite well. Map layout and fights are fine for the first 3 levels, then turn-out being too repetitive. Spectres in dark areas have we seen enough in 20 years. Not too dificult @ UV. Overall, mostly due to the amount of work: a small 4/5, but trying to complete it without getting too bored was a problem. BTW @ Memfis above: Return From Oblivion maps 11-13 & 27, Roch and Unloved are brilliant, this wad isn't.

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Cupboard

Unknown date

  
Pretty tough, long maps. Visually, the map appears to not excel as much as it could. A mix of vanilla stock graphics, some alpha-ish textures, and some other custom resources. Overall the texturing work feels shoddy even though there is a lot of variation. I'd say this is a pretty decently balanced set of maps that won't go out of their way to win your heart over. You have to accept it for what it is and appreciate what is here, looking beyond the immediate surface.

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NuMetalManiak

Unknown date

  
very unorthodox level design here, also interesting usage of Doom Alpha textures. Some nice variation of monsters and complex secrets. could be fun to play though.

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Guest

Unknown date

  
e4m1 == hard start. Hard stuff, mid is lame. Maybe I'm weak, but damn is it hard. ~2/5 b/c I'm arbitrary on difficulty (no ssg! lol).

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Guest

Unknown date

  
Ugly as sin.

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Guest

Unknown date

  
Above reviewer didn`t even try.

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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