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Favillesco Alpha Episode: Apostasy on Amalthea

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Alpha Doom themed episode, it runs on E4 due to special tag availabilities, not being the original E4 episode planned for the favillesco series though. This episode takes place on the moon Amalthea, the biggest moon of jupiter after the 4 galilean moons, keeping the favillesco Jupiter's moons rule as well ;) and the original name was going to be "roots of evil" reflecting the alpha connection but I desided to keep the moon name where the apisode is set in the episode title, I had to turn "Apostasy on Amalthea" into "Amalthea's Apostasy due to graphic constrains.

After working with some alpha-doom texutes on reticula episode 1 I felt the need of making an episode themed on the alpha doom, giving some chance to those textures and playing with them. I used circa 95% of the textures because some of them looked really crappy and in addition I edited some of them using some original patches contained in the alphas which wheren't used at all or "missused" like the tech ones which in the available textures are cut at some point. About 2/3 of these textures are used in Doom and Doom2 as well, some with minor modifications so the levels will look like E1 and E2 melted, with emphasis on the alpha look but not being extremely poor. I didn't rely on teleport ambushes this time, just as original Doom was, but monster closets are numerous, keeping the gameplay fluid. Dedication was put on the layouts as always do because I hate levels with only square rooms in Doom and I tried to use more lighting features than in my previous releases, so you might notice that this mapset is very far from most of modern releases regarding to feel and atmosphere because I constantly try to recreate that 90's aspect in Doom.

PD: This wad was made in Buenos Aires, Argentina during summer, in a room with 35°C everyday XD


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Ezepov

  
nice architecture and gameplay

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Guest

  
A little bit of good, a bucket load of bad and map 6 is the most annoying and stupid piece of crap I think I have ever played. Shifting checkerboard floors, lost souls by the dozen and multiple cyberdemons do not make up for the fact that you have created unimaginative garbage.

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years

  
A surreal and unique masterpiece.

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Memfis

Unknown date

  
Brilliant. A weird and unique experience with very enjoyable gameplay, fantastic layouts, beautiful sky and cool classic pwad midis. Absolutely loved it, five stars of course. Eviltech was awesome, amazing to see that Nicolas can still improve after that.

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Guest

Unknown date

  
Textures imho do not work quite well. Map layout and fights are fine for the first 3 levels, then turn-out being too repetitive. Spectres in dark areas have we seen enough in 20 years. Not too dificult @ UV. Overall, mostly due to the amount of work: a small 4/5, but trying to complete it without getting too bored was a problem. BTW @ Memfis above: Return From Oblivion maps 11-13 & 27, Roch and Unloved are brilliant, this wad isn't.

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Cupboard

Unknown date

  
Pretty tough, long maps. Visually, the map appears to not excel as much as it could. A mix of vanilla stock graphics, some alpha-ish textures, and some other custom resources. Overall the texturing work feels shoddy even though there is a lot of variation. I'd say this is a pretty decently balanced set of maps that won't go out of their way to win your heart over. You have to accept it for what it is and appreciate what is here, looking beyond the immediate surface.

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NuMetalManiak

Unknown date

  
very unorthodox level design here, also interesting usage of Doom Alpha textures. Some nice variation of monsters and complex secrets. could be fun to play though.

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Guest

Unknown date

  
e4m1 == hard start. Hard stuff, mid is lame. Maybe I'm weak, but damn is it hard. ~2/5 b/c I'm arbitrary on difficulty (no ssg! lol).

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Guest

Unknown date

  
Ugly as sin.

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Guest

Unknown date

  
Above reviewer didn`t even try.

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  • File Reviews

    • By rdwpa · Posted
      In case you're wondering who James Collins is, he is best known by his username, an_mutt. (Or maybe he is the front and opposable thumbs for his dog who does the actual mapping.)    Recurring Nightmare has good craftsmanship -- not just "for a speedmap" either. It felt like a low-detail Mechadon map: the offbeat angular geometry is there, as is the architecture that wraps and overlaps, all dressed in synergistic combos of stock textures. Gameplay is short and sharp, 50 monsters, generally a handful at a time, in smart choreographed traps that pin you in tight spaces with weapons just about good enough. It is harsh and to the point.    One clear misstep is the cleaned-up automap. [:^) Kappa :smiley_cat: etc.]
    • By Walter confetti · Posted
      Yukio Ide was always a kind of interesting oddball to me, he made these weird maps filled with sound clips and low res anime pics from 90s bbs(mostly evangelion and Ah! My Godness! over some other unknown anime), but it have always some sort of "happy-go-lucky" that is unusual in a game like doom. Oh, and lots of crosses in the maps. But overall, his maps are enjoyable to me, for some reason. And this "love wad" to his waifu Belldandy is no expection! Level is short, colorful and have a way too happy music in it, overall is not that bad, but neither a great, amazing wad. Things like the million secrets (included in some rooms that aren't that secret, 2 secret rooms are behind a normal door! WTF?) in the map, the pretty bland looking map, that strange audio clip for the pistol shot (yes, the pistol have this audio clip almost unheareable phrase taken from the Ah! My Godness! anime that is just... weird and plain irritating, and the sound compression made it sound like gibberish) and the "love wad" affair, like other reviewers behind my time, is a strange thing to show your love with a wad where you kill people... Is like if i do a wad called "I love you Yohane" and make a slaughtermap filled with low res pictures of mai waifu for giving me courage or whatever, is just a weird and even kind of creepy thing to do. But the status bar graphics is pretty nice imo! I could even take it and change the colors of writing from pink to a more reddish tint... Is cool to have a japanese written status bar at your side, i think.
    • By Walter confetti · Posted
      Short map (maybe one of his first?) made by Impie, the Robocop Doom and many other combos you have played in these years, including that wad based upon Lovercraftian universe (i don't remember the name now), this a short affair sets in this rocky canyon with some hellish sections. Texturing reminds me of TNT. Layout is pretty and there's some minor, very simple "speedrunning" trickery you have to do for passing trough the map, difficulty is not hard but takes you to the edge. Not bad.
    • By Walter confetti · Posted
      From the same author of my previously played map "Gorilla Gore", another short and fun little map, less squarish than that other map and much funnier to play, i liked it. Also really enjoyed that handrail texture.
    • By Walter confetti · Posted
      Two nice maps with some good use of space, MAP01 is more primitive and easy to get lost than MAP02, but overall it's... ok. Level aren't that difficult and the layout is not to throw away, it is also pretty cool in some parts. Two nice maps for passing the time.
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