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Favillesco Alpha Episode: Apostasy on Amalthea

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About This File

Alpha Doom themed episode, it runs on E4 due to special tag availabilities, not being the original E4 episode planned for the favillesco series though. This episode takes place on the moon Amalthea, the biggest moon of jupiter after the 4 galilean moons, keeping the favillesco Jupiter's moons rule as well ;) and the original name was going to be "roots of evil" reflecting the alpha connection but I desided to keep the moon name where the apisode is set in the episode title, I had to turn "Apostasy on Amalthea" into "Amalthea's Apostasy due to graphic constrains.

After working with some alpha-doom texutes on reticula episode 1 I felt the need of making an episode themed on the alpha doom, giving some chance to those textures and playing with them. I used circa 95% of the textures because some of them looked really crappy and in addition I edited some of them using some original patches contained in the alphas which wheren't used at all or "missused" like the tech ones which in the available textures are cut at some point. About 2/3 of these textures are used in Doom and Doom2 as well, some with minor modifications so the levels will look like E1 and E2 melted, with emphasis on the alpha look but not being extremely poor. I didn't rely on teleport ambushes this time, just as original Doom was, but monster closets are numerous, keeping the gameplay fluid. Dedication was put on the layouts as always do because I hate levels with only square rooms in Doom and I tried to use more lighting features than in my previous releases, so you might notice that this mapset is very far from most of modern releases regarding to feel and atmosphere because I constantly try to recreate that 90's aspect in Doom.

PD: This wad was made in Buenos Aires, Argentina during summer, in a room with 35°C everyday XD


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Ezepov

  
nice architecture and gameplay

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Guest

  
A little bit of good, a bucket load of bad and map 6 is the most annoying and stupid piece of crap I think I have ever played. Shifting checkerboard floors, lost souls by the dozen and multiple cyberdemons do not make up for the fact that you have created unimaginative garbage.

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years

  
A surreal and unique masterpiece.

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Memfis

Unknown date

  
Brilliant. A weird and unique experience with very enjoyable gameplay, fantastic layouts, beautiful sky and cool classic pwad midis. Absolutely loved it, five stars of course. Eviltech was awesome, amazing to see that Nicolas can still improve after that.

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Guest

Unknown date

  
Textures imho do not work quite well. Map layout and fights are fine for the first 3 levels, then turn-out being too repetitive. Spectres in dark areas have we seen enough in 20 years. Not too dificult @ UV. Overall, mostly due to the amount of work: a small 4/5, but trying to complete it without getting too bored was a problem. BTW @ Memfis above: Return From Oblivion maps 11-13 & 27, Roch and Unloved are brilliant, this wad isn't.

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Cupboard

Unknown date

  
Pretty tough, long maps. Visually, the map appears to not excel as much as it could. A mix of vanilla stock graphics, some alpha-ish textures, and some other custom resources. Overall the texturing work feels shoddy even though there is a lot of variation. I'd say this is a pretty decently balanced set of maps that won't go out of their way to win your heart over. You have to accept it for what it is and appreciate what is here, looking beyond the immediate surface.

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NuMetalManiak

Unknown date

  
very unorthodox level design here, also interesting usage of Doom Alpha textures. Some nice variation of monsters and complex secrets. could be fun to play though.

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Guest

Unknown date

  
e4m1 == hard start. Hard stuff, mid is lame. Maybe I'm weak, but damn is it hard. ~2/5 b/c I'm arbitrary on difficulty (no ssg! lol).

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Guest

Unknown date

  
Ugly as sin.

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Guest

Unknown date

  
Above reviewer didn`t even try.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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