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Gehenna

   (33 reviews)
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Guest

13 Screenshots

About This File

Gehenna was a fun project to work on. It was inspired mainly by KDIZD, and it shows. I had so much fun mapping for it. A lot of people believed I didn't quit making jokewads, but we finally settled that I'm not. I made this map incompatible with skulltag on purpose, because there are several 3D floors you need to see, and skulltag only has that on software mode, so play on zdoom if you want software rendering! Once I thought I was done with the map, I thought "What the hell, add more!", and people on the zdoom forums apparently like it, so I hope you like it too! So go play it!


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Guest

  
Please make more like this.For once you made a BEAUTIFUL map!

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Darsycho

Unknown date

  
It's okay, it looks good but the map is linear and really easy even on UV. 3/5

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Guest

Unknown date

  
Not Terry Wad and quite good.

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Netherstorm

Unknown date

  
Very nice wad, all around good detail and game play. 4/5

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Yuki Senmatsu

Unknown date

  
You are getting better at this. About to be as good as I am. 5/5

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Guest

Unknown date

  
omg a serious wad from this guy? i just checked, and indeed it is. i cannot believe it!

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Theguywholikesbetas

Unknown date

  
Matthew you were always a awesome map builder even when you were in the terry phase

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dg93

Unknown date

  
I'm glad I downloaded this wad. It's fun and beautifully detailed. MatthewDoomer is a talented mapper, despite his reputation for pissing off a lot of people in the Doom community with his Terry Wads. 5/5

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Guest

Unknown date

  
Pretty good level design, but the gameplay was weak. 3.5/5

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Canofbacon

Unknown date

  
Probably one of the best levels I've ever played. If you don't download it because you think it's gonna be a bad WAD just because MatthewDoomer made it I feel sorry for you.

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TheMightyHeracross

Unknown date

  
Not bad. Was totally skeptical and pessimistic about a former Terry-man making a "legit" wad, but you seem really serious about this, so I encourage you to go on. Oh, Skulltag's dead now, Zandronum has software 3D floors. I'd suggest brightening the starting rooms a bit, that darkness directly next to the outdoor light is strange.

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Guest

Unknown date

  
Strange, I did have a deja-vu for almost any aspect of this map - to me it looks like author tried constructions he's found in other wads. Now learning is very OK. But he forgot aspects like architecture (nothing new), monster placement (horrible) & playability (UV: yawn), missing textures, too dark. So as-is: overall 2/5, but author has potential. BTW Matthew: please control your fanboys, 5/5 is utterly misleading for readers.

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Guest

Unknown date

  
A good little level!

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Guest

Unknown date

  
fucking awesome map

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cs99cjb

Unknown date

  
Fun and atmospheric but no challenge. I rarely had

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plums

Unknown date

  
Excellent visuals and atmosphere here, and really great use of sloped floors. Packs a lot of ZDoom features into such a small map, but still doesn't feel too gimmicky. Gameplay isn't up to the same level though. Still fun and shows lots of promise for the future.

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Guest

Unknown date

  
Really fun map!

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HankTheLugiasBitch

Unknown date

  
Excellent work. My only 2 complaints though is that this map seems to be a bit linear for my tastes, and its pretty damn dark... but aside from that, I liked the map design, and the new monsters. Keep it up and we'll let them terry wads off.

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  • File Reviews

    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
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