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Gehenna

   (33 reviews)
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13 Screenshots

About This File

Gehenna was a fun project to work on. It was inspired mainly by KDIZD, and it shows. I had so much fun mapping for it. A lot of people believed I didn't quit making jokewads, but we finally settled that I'm not. I made this map incompatible with skulltag on purpose, because there are several 3D floors you need to see, and skulltag only has that on software mode, so play on zdoom if you want software rendering! Once I thought I was done with the map, I thought "What the hell, add more!", and people on the zdoom forums apparently like it, so I hope you like it too! So go play it!


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Guest

  
Please make more like this.For once you made a BEAUTIFUL map!

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Darsycho

Unknown date

  
It's okay, it looks good but the map is linear and really easy even on UV. 3/5

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Guest

Unknown date

  
Not Terry Wad and quite good.

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Netherstorm

Unknown date

  
Very nice wad, all around good detail and game play. 4/5

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Yuki Senmatsu

Unknown date

  
You are getting better at this. About to be as good as I am. 5/5

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Guest

Unknown date

  
omg a serious wad from this guy? i just checked, and indeed it is. i cannot believe it!

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Theguywholikesbetas

Unknown date

  
Matthew you were always a awesome map builder even when you were in the terry phase

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dg93

Unknown date

  
I'm glad I downloaded this wad. It's fun and beautifully detailed. MatthewDoomer is a talented mapper, despite his reputation for pissing off a lot of people in the Doom community with his Terry Wads. 5/5

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Guest

Unknown date

  
Pretty good level design, but the gameplay was weak. 3.5/5

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Canofbacon

Unknown date

  
Probably one of the best levels I've ever played. If you don't download it because you think it's gonna be a bad WAD just because MatthewDoomer made it I feel sorry for you.

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TheMightyHeracross

Unknown date

  
Not bad. Was totally skeptical and pessimistic about a former Terry-man making a "legit" wad, but you seem really serious about this, so I encourage you to go on. Oh, Skulltag's dead now, Zandronum has software 3D floors. I'd suggest brightening the starting rooms a bit, that darkness directly next to the outdoor light is strange.

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Guest

Unknown date

  
Strange, I did have a deja-vu for almost any aspect of this map - to me it looks like author tried constructions he's found in other wads. Now learning is very OK. But he forgot aspects like architecture (nothing new), monster placement (horrible) & playability (UV: yawn), missing textures, too dark. So as-is: overall 2/5, but author has potential. BTW Matthew: please control your fanboys, 5/5 is utterly misleading for readers.

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Guest

Unknown date

  
A good little level!

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Guest

Unknown date

  
fucking awesome map

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cs99cjb

Unknown date

  
Fun and atmospheric but no challenge. I rarely had

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plums

Unknown date

  
Excellent visuals and atmosphere here, and really great use of sloped floors. Packs a lot of ZDoom features into such a small map, but still doesn't feel too gimmicky. Gameplay isn't up to the same level though. Still fun and shows lots of promise for the future.

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Guest

Unknown date

  
Really fun map!

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DoomieTheDestroyer

Unknown date

  
Excellent work. My only 2 complaints though is that this map seems to be a bit linear for my tastes, and its pretty damn dark... but aside from that, I liked the map design, and the new monsters. Keep it up and we'll let them terry wads off.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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