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The UAC's Return

   (16 reviews)
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About This File

A medium-sized tech base with a depressing atmosphere. I almost lost it in a hard drive crash, so I decided to release it.

Story: You're the best of the best; a marine that saved the entire planet of Earth from Hell itself. A decade after saving the planet, the UAC was reformed, and they asked you to help them secure one of their research bases. At first, you were hesitant to aid the UAC, but they promised that they would not repeat the mistakes of their predecessors and would only research technology that would help destroy the demons, should they ever appear again. Hearing this, you agreed to help them, and so you find yourself on the UAC's Mars outpost.

Suddenly, it happened. You started hearing all sorts of screaming and gunfire over the radio, and then complete silence enveloped your surroundings. All of that happened in under twenty seconds. You know what's happening, and you know you have to stop it, but the mysterious force that invaded the base disabled all the doors, switches, and elevators. To make matters worse, all you have is a pistol.

Will you be able to defeat the demons once and for all? Gear up, marine.


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Guest

Unknown date

  
Nice details. Shame it's unfinished. :(

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Guest

Unknown date

  
Pointless troll wad. As was his last one... 0/5

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Guest

Unknown date

  
Yep, nothing works. Maybe it SHOULD have been lost in the hard drive crash. Vomit.

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Imback55

Unknown date

  
After reading the text file, I thought this was going to be a Terrywad. Turns out to be a level in which you are stuck, can't open any doors or press the switch, because "That doesn't seem to work".

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Guest

Unknown date

  
why do people upload this crap

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Guest

Unknown date

  
Better question: why do people keep playing and rating this crap, thus giving it undeserved attention

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Guest

Unknown date

  
This is a weird trollwad of sorts in which it has good detail but nothing leads to anywhere. Seriously, do something more productive instead doing stuff like this.

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Guest

Unknown date

  
DIS WAD BEST EVAR.

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  • File Reviews

    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
    • By geo · Posted
      Believe the hype, Sand Chain is indeed a terrible map. Not terrible like oh this must be someone's first map or designed by a team of kinder gardeners and their friend in second grade who can use DoomBuilder, I'm talking hall of mirror walls, coupled with the fact you can go through the game's exit switches. The map is short and sweet, which only adds to how terrible it is. The level is a single hallway with... get this... a bend! Oh stay with me here... and then after that bend, there is a bank of switches! Yeah, that's it. The level isn't meant for Nightmare, but it should become everyone's first accomplishment of, "I can beat this level on nightmare."

      I suppose in an artistic way, the hall of mirror affect on all walls is to disorient the player, so they miss the big twist at the end. Thus costing speed runners valuable seconds on their first play through. The big twist being the bend. Other than that, there are plenty of shotgun shells, shotgun troopers and health to ensure you make it to the end of this brutal and rigorous test of endurance over the course of 5 - 30 seconds.

      This is the level that has become famous, because everyone needs to play it themselves to add their two cents of "it's crap" to the pile of reviews that will no doubt entice more people to play this game. It's a gorgeous display of everything wrong without the annoyance of having to play it for longer than a full minute. Complete with someone from an aol email to spice up it's true 1995 feel... despite being made in 2009.   * slow clap * You've done it. You've found a new twist on terrible.
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