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Abyssal Speedmapping Sessions: Session 2

   (9 reviews)
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7 Screenshots

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7 maps made during the second Abyssal Speedmapping Session in the space of two hours, with 15 minutes for music and texture selection and 15 minutes for bugfixing. Each mapper had 3 themes to choose from:

- Textures from the Hell category - Textures from the Outdoors category - Textures from the Wood category

There were a few cheaters. ;-) Some mappers also applied for an extra hour to finish their maps, dubbed the "Alfonzo Treatment". Alfonzo ended up using it, heh.

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Unknown date

Some decent work here, esp. the last three maps, minus the ending of the final (too short to be a factor). Decent speedmapping session overall, most levels are worth quick play at least, none are terrible. Much better than the other recent speedmap wad (in the latest ten files).

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Unknown date

Maps in this WAD scale up from rather crappy to very good. As the time needed to beat it is rather short I think it's actually playable and the initial crappiness is not detrimental to the reception of the whole WAD.

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Unknown date

Building such maps in 3 hours shows skills (3-7, 1&2 are waste of time). ATOH gameplay @ UV suffers severely from often horrible monster placement. Overall: 3/5 for the efford. Off-topic: imho generally speaking gameplay is the important target, limited build time is not. But that's just my 2 cents...

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...