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Cosa 'e mandinga

   (54 reviews)
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Guest

8 Screenshots

About This File

A compilation of old vanilla maps by myself, most of them unreleased for the archives. I made many changes and fixes, but I tried to keep the classic feeling, although some are heavily modified. All maps are playable from pistol start, but ammo may be tight sometimes. You'll need a limit-removing sopurce-port. Maps were tested with Zdoom and PrBoom. Vavoom ruins especial effects made with game bugs. But you should NOT jump or crouch in this levels.

[list of levels at the end]


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Guest

  
Pretty maps, and challenging.

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NuMetalManiak

  
a very nice map, love the theme.

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Guest

  
Nice 10-minutes cubic open-air techbase level. Good use of new textures, good ambiance. Gameplay @ UV is a bit disappointing: many snipers, and the player gets faced with a bunch of cacos, then with revenants, then some mancubusses, then two PEs, then two AVs, then a large group of imps, etc. Which makes gameplay quite sterile, and makes the map overall just not good enough for PDG.

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Guest

Unknown date

  
Played only @ UV. Wad-style: typical 1995. Author shows how to use DoomBuilder (except for aligning textures). Having said this, I'm not very positive. The look-and-feel of the maps was ok in 1995, but not 19 years later for a 12-maps wad. Maps look rather primitive, and imho textures often just don't match. Gameplay is very simple, and monster placement is more often than not horrible: groups of imps, then groups of revenants, then a group of arch-viles... Yawn. IOW: no fun. 2/5 + 1 for the efford = 3/5.

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Guest

Unknown date

  
I really like Aluqah's mapping. Opened map full of action and very well designed - he really doesn't need to overdetail things to make great architecture and keep his original style. The gameplay is well ballanced from the beginning to end, maybe just a pity that the fights weren't harder overall. Well deserved 4 stars from me :-) Gusta

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Guest

Unknown date

  
This WAD was not too bad and I thought it was a nice challenge.

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Guest

Unknown date

  
Bitchen slaughter map providing some far out narly action that I could ride out no sweat. Most waves were radical and not over the top Scythe like. Visual were decent, but shamelessly blocky. 3/5 -FoH

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Guest

Unknown date

  
You ALWAYS do great maps!

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Guest

Unknown date

  
A floating-in-space map in a distinct style that features good use of open space to make the level seem large, though the path is mostly small and linear. Springs a couple of difficult traps on you, and you have to be careful not to fall off the edge. Good use of construction to make jumping useless, though changing the medkit to a red sphere was pointless and confusing. 3/5

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<inactive>Player Lin

Unknown date

  
Get my ass kicked and blow away by many archviles near the final section, which is unfair for me, even I have BFG9000 and full cell ammo...hard but acceptable, I think it could be fine if there are more health or secrets with more health items... 4/5

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Guest

Unknown date

  
Good fun, if a little predictable!

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Guest

Unknown date

  
shitty gameplay and ugly designed slaughter map.0/5

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Guest

Unknown date

  
awesome in it's own twisted way

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Doomkid

Unknown date

  
I like it, cool maps and cool music choices. (Doesn't run in DOS, btw.)

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Guest

Unknown date

  
I liked this one. It is apparently made to resemble a structure floating in outer space, and despite having no keys, it is of reasonably good length. It is also a challenge, but it's fair; in fact, on HMP I used every last bullet I had to complete the map but practically never had to use the fist. Worth a go, you'll probably enjoy it. 4/5

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Zalewa

Unknown date

  
Abstract and convoluted design resulting in player confusion, ugly like hell textures, tedious gameplay with monsters stacks and no BFG provided where it should be. This is a WAD that almost has all the components necessary to create a good map set, but it's twisted in a way that you get the complete opposite.

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Guest

Unknown date

  
Come on, give a guy some health and make it more fun.

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Guest

Unknown date

  
Great work as usual.Thank you!

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Guest

Unknown date

  
Looks nice, great battles, should have a few more shells, but overall, it's just pretty darn cool! 4/5

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Cupboard

Unknown date

  
Pretty darn good, some rather odd details, definitely not your run of the mill visual style of a modern wad. Definitely not bad, sometimes it is pretty cute. And you have to enjoy the sky.

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Guest

Unknown date

  
Nice looking and action packed.Archies make it interesting,but not overly difficult.10-15 min. of fun,worth the download&play-throug h.4/5-d.d.koop

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Guest

Unknown date

  
ugly but very hard, i don't think any of the dsda guy will be able to do a max demo for this map

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Guest

Unknown date

  
Kinda hard at times, but I enjoyed it, especially near the end. 4/5 - Optimus

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Guest

Unknown date

  
Pretty nice WAD; lots of action in a solid techbase-ish level featuring Aluqah's trademark design. Quite hard, but if that doesn't faze you, try it. 4/5 - ZZ

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TimeOfDeath

Unknown date

  
real cool wad, too bad map11/12 didn't have ssg, secret level map25 needs zdoom compat because of line 2771

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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