Big Spaceport

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8 Screenshots

Author

Jay Greguske

About This File

Big Spaceport is a collection of levels designed from scratch that are meant for Doom 2 veterans. They are very large, and far more challenging.

Play "Hey Not Too Rough" for less of a challenge, it lies somewhere between "Hurt Me Plenty" and "Ultra Violence" in the original game. For most players, HMP should provide plenty of action for your first time with these levels; the item placement and most count are designed to be fair. UV is for the second time through. You are expected to know the level layouts and at least half of the secrets to be able to succeed. While 100% kills are possible, you must be very conservative with your resources and remember where you left supplies behind.

Credits

id Software, Yadex, and the Eureka authors

Base

New levels from scratch

Build Time

About a year's worth of weekends

Editors Used

Eureka, Yadex

Bugs

Savegame overflows on Map 3, 4, 5, and 6.




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Unknown date

  • 2
   1 of 1 member found this review helpful 1 / 1 member
Played @ UV. Having said that, with all respect: why have you released this wad as such after that much work? Textures are missing and misaligned, too many lines are not shown at the automap, secrets are often badly hinted, doors which are not doors, monster placement is often horrible (fighting 170 imps & former humans with only a pistol is soooo 1994, often too dark, gameplay has no 'leidmotiv'. And UV is not difficult at all. 2/2 for the efford, and I would suggest you go using beta testers.

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Zalewa

Unknown date

  • 1
   1 of 1 member found this review helpful 1 / 1 member
I concur, big ugly rooms, and a stupidly high amount of enemies with only the most basic weapons provided.
1 person likes this

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NuMetalManiak

  • 2
   0 of 1 member found this review helpful 0 / 1 member

well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.

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plums

Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
Huge nonlinear (but not confusing) levels with lots of things to shoot at. Great!

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Unknown date

  • 3
   0 of 1 member found this review helpful 0 / 1 member
I liked it, but I like large, spacious maps. An area on map 6 with the rocket launcher ambush is bugged though as you only have one chance to hit the button to leave out the door you came in or you have to noclip out. This was playing with GZDoom, by the way, default compat flags. Would have given this a 4 but the noclip part I mentioned bumps it down to a 3.

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Darch

Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
These are some great classic-feel maps, recommended.

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pcorf

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  • 4
   0 of 1 member found this review helpful 0 / 1 member
Downloaded it. Very good, puzzling, nice classic design and atmosphere. Very hard and challenging on UV (well for me). No new music of GFX, just a nice bunch of maps here.

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Unknown date

  • 1
   0 of 1 member found this review helpful 0 / 1 member
big ugly rooms.

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Pavera

Unknown date

  • 3
  
Some genuinely cool mapping ideas marred by some really boxy/stringy layouts and some unconvincing outdoor scenes. The single lamp flooding rays of light around a bank of computers in MAP06 is a really cool effect, and it makes me wish that kind of care had been taken throughout the mapset. 3

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  • File Reviews

    • By Meril · Posted
      Not recommend, this map is made of 2 rectangular mazes and few bigger rooms. Mazes are confusing even with automap. Only one area is intresting, but overall meh. Progression is also confusing. I didn't make through this without help of map editor. 1.5/5*
    • By Marcaek · Posted
      Note: I had to reupload to fix a minor but immersion breaking bug in MAP25. Make sure to redownload the WAD!   Also every map in this is great, this was prob the first project I have worked on\tested where I would describe the experience as heartwarming. Some people may disagree about some of the more difficult maps I guess, but even if they are too hard for you there's something in this WAD you're bound to enjoy.   [obligatory my map sucks comment to close the review]
    • By Nems · Posted
      I personally liked this over part 1 of 10 Sectors, which I previously reviewed. There isn't the technical mishaps found in the first installment so that immediately makes me happy. There are a few levels which have wonky progression but they aren't nearly as bad as what was found in the first installment either. This one feels a lot more polished than the last entry and as such I'd recommend it over part 1.
    • By Nems · Posted
      I see the phrase "mixed bag" a lot when it comes to describing a lot of megaWADs. Hell, I've probably used the term a few times myself. However, I try to reserve it for when it truly is such.   This megaWAD is really one of those cases. For every good map in this megaWAD, there's one or two that just absolutely take the piss. If it isn't some kind of technical fuckery that can make some maps unbeatable and force you to start all over again, it's maps that well overstay their welcome with some of the most wonky and convoluted progression I've encountered. A big "fuck you" goes to map 21 for devolving into a switch hunting clusterfuck if you're trying to play the damn thing correctly. Otherwise, do like I did, say "fuck it", and jump across the gap to the exit door instead of finding all of the switches to raise the floor high enough to go across.   It's certainly possible to play through the entire thing and beat it. How much you'll want to will depend on how forgiving you are when it comes to the stuff I pointed out in my last paragraph. I guess play this to see what mappers can do with ten sectors and then decide for yourself if it's something you'll want to come back to.   I know I'll come back to this but it'll be a while, at least until the bad taste of map 21 goes away.