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Big Spaceport

   (11 reviews)
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About This File

Big Spaceport is a collection of levels designed from scratch that are meant for Doom 2 veterans. They are very large, and far more challenging.

Play "Hey Not Too Rough" for less of a challenge, it lies somewhere between "Hurt Me Plenty" and "Ultra Violence" in the original game. For most players, HMP should provide plenty of action for your first time with these levels; the item placement and most count are designed to be fair. UV is for the second time through. You are expected to know the level layouts and at least half of the secrets to be able to succeed. While 100% kills are possible, you must be very conservative with your resources and remember where you left supplies behind.


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NuMetalManiak

  

well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.

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pavera

Unknown date

  
Some genuinely cool mapping ideas marred by some really boxy/stringy layouts and some unconvincing outdoor scenes. The single lamp flooding rays of light around a bank of computers in MAP06 is a really cool effect, and it makes me wish that kind of care had been taken throughout the mapset. 3

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plums

Unknown date

  
Huge nonlinear (but not confusing) levels with lots of things to shoot at. Great!

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Guest

Unknown date

  
I liked it, but I like large, spacious maps. An area on map 6 with the rocket launcher ambush is bugged though as you only have one chance to hit the button to leave out the door you came in or you have to noclip out. This was playing with GZDoom, by the way, default compat flags. Would have given this a 4 but the noclip part I mentioned bumps it down to a 3.

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Guest

Unknown date

  
Played @ UV. Having said that, with all respect: why have you released this wad as such after that much work? Textures are missing and misaligned, too many lines are not shown at the automap, secrets are often badly hinted, doors which are not doors, monster placement is often horrible (fighting 170 imps & former humans with only a pistol is soooo 1994, often too dark, gameplay has no 'leidmotiv'. And UV is not difficult at all. 2/2 for the efford, and I would suggest you go using beta testers.

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Darch

Unknown date

  
These are some great classic-feel maps, recommended.

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pcorf

Unknown date

  
Downloaded it. Very good, puzzling, nice classic design and atmosphere. Very hard and challenging on UV (well for me). No new music of GFX, just a nice bunch of maps here.

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Zalewa

Unknown date

  
I concur, big ugly rooms, and a stupidly high amount of enemies with only the most basic weapons provided.

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Guest

Unknown date

  
big ugly rooms.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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