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Big Spaceport

   (11 reviews)
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About This File

Big Spaceport is a collection of levels designed from scratch that are meant for Doom 2 veterans. They are very large, and far more challenging.

Play "Hey Not Too Rough" for less of a challenge, it lies somewhere between "Hurt Me Plenty" and "Ultra Violence" in the original game. For most players, HMP should provide plenty of action for your first time with these levels; the item placement and most count are designed to be fair. UV is for the second time through. You are expected to know the level layouts and at least half of the secrets to be able to succeed. While 100% kills are possible, you must be very conservative with your resources and remember where you left supplies behind.


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NuMetalManiak

  

well, combat may not be so bad, but there's a surprising lack of variety. this starts off in a mostly pistol-oriented map, where you get a chaingun at the end, and then the next two maps are moderately long. the final three maps can put some of the ones from Eternal Doom to shame, with some puzzling to do, some of it actually more frustrating than I would be led to expect. there's many dubious design decisions that simply must be pointed out. the final secret area in MAP02, what the FUCK? and another secret area in MAP05 with crushers whose sole purpose is to troll you. MAP06 is the best map in a number of ways, feels eerie, has lots of things to it (oh, and lots of items for the item count for each of the maps too). but one particular switch (Linedef 4962) does not work. I actually felt more and more frustrated the more and more I played this, it wasn't challenging, but it sure got me annoyed with how things were laid out.

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Pavera

Unknown date

  
Some genuinely cool mapping ideas marred by some really boxy/stringy layouts and some unconvincing outdoor scenes. The single lamp flooding rays of light around a bank of computers in MAP06 is a really cool effect, and it makes me wish that kind of care had been taken throughout the mapset. 3

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plums

Unknown date

  
Huge nonlinear (but not confusing) levels with lots of things to shoot at. Great!

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Guest

Unknown date

  
I liked it, but I like large, spacious maps. An area on map 6 with the rocket launcher ambush is bugged though as you only have one chance to hit the button to leave out the door you came in or you have to noclip out. This was playing with GZDoom, by the way, default compat flags. Would have given this a 4 but the noclip part I mentioned bumps it down to a 3.

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Guest

Unknown date

  
Played @ UV. Having said that, with all respect: why have you released this wad as such after that much work? Textures are missing and misaligned, too many lines are not shown at the automap, secrets are often badly hinted, doors which are not doors, monster placement is often horrible (fighting 170 imps & former humans with only a pistol is soooo 1994, often too dark, gameplay has no 'leidmotiv'. And UV is not difficult at all. 2/2 for the efford, and I would suggest you go using beta testers.

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Darch

Unknown date

  
These are some great classic-feel maps, recommended.

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pcorf

Unknown date

  
Downloaded it. Very good, puzzling, nice classic design and atmosphere. Very hard and challenging on UV (well for me). No new music of GFX, just a nice bunch of maps here.

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Zalewa

Unknown date

  
I concur, big ugly rooms, and a stupidly high amount of enemies with only the most basic weapons provided.

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Guest

Unknown date

  
big ugly rooms.

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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