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Robot Junkyard Workshop's Doom Pack

   (13 reviews)
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9 Screenshots

About This File

Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name)

Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts.

Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release.

Comments and criticisms are welcome and encouraged.


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Guest

  
Good stuff. Not too hard, not too easy. Maps not to big, not to small. Just right. Need more stuff like this.

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Guest

Unknown date

  
Played @ UV. Cons: the 1,000,000 1995-style wad, some HOMs, a *lot* of texture misalignments, frequently way too dark + spectres = we've seen before too many times, way too easy, too much ammo, gameplay mostly simple. Pro (regarded as 1995 wad): nostalgic, good-looking and very enjoyable old-school type fights - well done, so solid 4/5, if you like 1995 style absolutely worth a play.

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Zalewa

Unknown date

  
I agree with Anonymous before; very confusing layouts with lots of switches that do non-obvious stuff. Textures are also all over the place and levels don't have any single theme. There's more roaming around than shooting.

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Guest

Unknown date

  
It's good.

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Guest

Unknown date

  
You know, I really enjoyed this! Wishing there where more maps now....

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Guest

Unknown date

  
Meh. Layouts are quite confusing; the maps dont really flow, but seem randomly made and put together.

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Guest

Unknown date

  
I like it lots.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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