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ODESSA 7 ("6 Keys of the Asmod Monks")

   (9 reviews)
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High in a distant Mountain Range nestled among the cliffs lies the Asmod Monk Sanctuary. Legends abound of this sect and how these monks dabbled in the black arts. It has been many years since the remaining monks abandoned their abode and returned to the outside world leaving behind the remnants of their trade. Now in the midst of the chaos and turmoil in the world, the sanctuary is once again lit up and the howls and groans of the many demons can be heard throughout the mounatin range. History states that once inside this castle of darkness, the only way out is to procure the 6 Keys of the Asmod Monks and make good your escape. And history also states you MUST have all 6 keys. 3 Keys won't do!

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I can't call it a good map (quite lame fights and obscure progression), but it has a few pretty/charming and also intriguing parts. A crusher with a sector tag 22 can trap you forever, I think, if you stop it in a wrong moment.

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Unknown date

rather than comment on all the odessa wads, commenting here. 4 stars for layout, graphics, lighting, and monster placement. 1 star for unrelenting switch hunting( might be a preference for some). similar comment elsewhere " wads aren't that big, you just have to keep backtracking". true, and tiring. quit after playing the 1st 4 wads.

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Unknown date

I absolutely hated all the annoying puzzles. Especially the "pull the wood texture" one that can only be discovered by inspecting the map in Doom Builder. Vomit.

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  • File Reviews

    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5