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ODESSA12 ("Chambers")

   (6 reviews)
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Within this seemingly peaceful complex lies a Computerized Torture Chamber where some alien being is experimenting with human beings,namely your former comrades. Seek out and destroy the inhabitants therein. Recon has reported that the entire local population surrounding this complex has been wiped out. Proceed with haste, but exercise extreme caution. You will be teleported to the tower at the entrance, alone as usual.


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I Drink Lava

  

The 8th Odessa map starts out pretty interesting, with a series of dickish, Plutonia-esque traps. There's a rather interesting one involving a staircase that's actually a series of lifts that serve to waste your time, only to open up a closet full of Pinkies who gradually close the gap between you and the damaging floor. There is one annoying Bob Evans trick where a door opens behind a fake wall; guess he intended for you to listen closely? There's also an entire optional blue key wing that's found with a double linedef secret, but honestly it's not worth the hassle. It takes just as long to complete as the main level and your only rewards are a BFG9000 and Soulsphere that ultimately go unused since everything's already dead.

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vdgg

  
A hit and miss for me. The red key "structure" is a must-see. The Annoying Steps(tm) maybe also. OTOH there are many completely bland-looking areas, a dark corridor with demons and spectres, the wooden section w/berserk and more. About 80% of the monsters are demons/spectres and imps.

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cs99cjb

  
Another of Bob Evans's Marmite-like (love or hate them) WADs, laden with booby traps and infuriating switch puzzles. Its strength is gameplay; this is not a tourist attraction. Lighting is above par but not fussy. Texturing is competent apart from a dodgy ceiling change but also rather whimsical. I never found the blue key (or visited those areas) and had to use the map cheat to solve the red key puzzle, having failed to pick up an automap.

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Guest

  
It was exciting. Every time I'd pick up a weapon or more ammo, a bunch of creatures would come out and I'd use up most of that ammo. The maze is solvable, but difficult.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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