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ODESSA 13 (Anaxis Courtyard)

   (4 reviews)
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This wad is one of 17 levels of a large wad not uploaded yet called "LORDDOOM.WAD". The setting and the middle of this level is a courtyard and a bridge traversing the center of it. You must cross the bridge to start your search for the switch which allows you access to the red key. Easier said than done unless you know how to use your fists and a chainsaw. You might need them.


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I Drink Lava

  

The 9th Odessa map takes another step up in quality with some interesting setpieces, notably the bridge with Imps and Hell Knights on both sides while Pinkies close in. The progression isn't too cryptic for Bob Evans' standards, although the map is still far from being straightforward. Would it really have been so much trouble to just use lift and door textures on lifts and doors? Of the formerly lost Odessa maps in the archives, I think only this and Odessa 3 are really worth your time. 3.5/5

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vdgg

  
I had to use automap cheat, but it's only moderately confusing compared to other ODESSA* maps. The gameplay is good! All weapons are present, however, apart from the initial berserk, they are placed in somewhat weird locations.

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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