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ODESSA 11 ("Sojourn")

   (4 reviews)
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About This File

You have stumbled upon what appears to be an underground alien stronghold. From the looks of this, it may not be too easy getting in. A long tunnel with heavy metallic columns bars your way. Your instincts tell you the terrain inside is going to be rough. Occasional growls can be heard from the northeast, from within a tower that seems to casually stand sentinel over the surrounding hillside. The stench almost overwhelms you as you draw near to another of death's doors.


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I Drink Lava

  

The 7th Odessa map is another fairly standard 1995 map bogged down by Bob Evans' signature style of frustrating unmarked doors and tedious backtracking. The very start of the map requires you to tiptoe over the lift linedef in order to open a switch that lowers the gate. Was that really necessary? Making this map even more frustrating is the fact that you only need the blue key to reach the exit. The entire rest of the map is a wild goose chase for a BFG9000. The path that leads to it starts with a secret rock alcove that looks solid, but actually houses Lost Souls and a switch. The best part? The BFG9000 ultimately goes unused, as everything is dead by that point. I'm starting to think Bob Evans was the Doom community's first troll.

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Zahid

  
Complex level auto map usage recommended...fights are average but damaging floors makes balance gameplay wise...visuals are above average for 95s' and many efforts can be seen in map...although half area map is optional to visit as you can exit with only blue key which is disappointing...over all good map for 21 years old period...

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Guest

  
I got stuck in the first room after 20 seconds of playing. When I cheat, I can see a larger level, but I can't find how to get to it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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