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ODESSA 1 ("Odessa_X" No name actually)

   (7 reviews)
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The setting is somewhat medieval/modern. I do have a keen interest in castles and I think it is reflected in my wads. The scenic quality is pretty good (I think anyway). Somewhat of an Arena style.


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valkiriforce

  

Lovely puzzle-centric map that was a little more action-packed than I remember. Progression made sense and I didn't find myself wandering for too long without finding some way through the level. If you get lost in this level the automap helps a lot and gives some hints as to where the next area to explore might be hidden.

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7hm

  

The first of the Odessa series, and one of the lighter Evans maps.  Very little incidental combat, rather oriented towards small setpieces interspersed with obscure progression.  It builds up to a fun final battle.  A good intro to the Odessa series - you're going to want to get used to the idea of checking for offset textures and things that look wrong in the automap.

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cs99cjb

Unknown date

  
A cerebral map that has been expertly textured and lit. Unfortunately few of the locations have any real atmosphere or sense of place; each is just a set-up for the next trap or puzzle. Redeemed in my eyes by the evident care of the author and steadily ramping difficulty, but I highly doubt that many people would have the patience for this nowadays. Beware that at least one switch is hidden behind an ordinary texture.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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