ODESSA 1 ("Odessa_X" No name actually)

   (7 reviews)
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2 Screenshots

Author

Bob Evans

About This File

The setting is somewhat medieval/modern. I do have a keen interest in castles and I think it is reflected in my wads. The scenic quality is pretty good (I think anyway). Somewhat of an Arena style.

Credits

id and gang. Jeff,Margie,Jeffrey and Stacey Maples-my family of testers.

Base

New from scratch

Build Time

Too long ago to recall.

Editors Used

EDMAP,DEU2,ADE,IDBSP,NWT,RMB

Bugs

None




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  • 5
  

Lovely puzzle-centric map that was a little more action-packed than I remember. Progression made sense and I didn't find myself wandering for too long without finding some way through the level. If you get lost in this level the automap helps a lot and gives some hints as to where the next area to explore might be hidden.

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  • 5
  

The first of the Odessa series, and one of the lighter Evans maps.  Very little incidental combat, rather oriented towards small setpieces interspersed with obscure progression.  It builds up to a fun final battle.  A good intro to the Odessa series - you're going to want to get used to the idea of checking for offset textures and things that look wrong in the automap.

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Unknown date

  • 4
  
A cerebral map that has been expertly textured and lit. Unfortunately few of the locations have any real atmosphere or sense of place; each is just a set-up for the next trap or puzzle. Redeemed in my eyes by the evident care of the author and steadily ramping difficulty, but I highly doubt that many people would have the patience for this nowadays. Beware that at least one switch is hidden behind an ordinary texture.

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  • File Reviews

    • By felgro · Posted
      Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.
    • By felgro · Posted
      Generally good episode replacement, but ruined by overuse of lost souls in e3m8. Why do people do this? It's not entertaining, it's not clever - their novelty wore off in about 3 minutes in original Doom. Nothing, but nothing, ruins an otherwise enjoyable game than waves of lost souls ad nauseam. There were 250 monsters as is - and author had to spoil it by overwhelming things with around 200 lost souls. Stop doing this. Just stop. I want a patch that will erase these things from a wad as it loads.
    • By NuMetalManiak · Posted
      this one is really well done. plenty of variety here, mostly large maps that are expansive but not extremely heavy on the monster count. i imagine this is what Sunder would be if it wasn't a slaughterfest wad. certainly recommended, fuck dem haters.
    • By NuMetalManiak · Posted
      vintage set, years later it still is incredibly charming. detail is not everything, the gameplay leaves everything hot and fresh. lovely stuff.
    • By Walter confetti · Posted
      Strange. I was thinking that this mapset was already uploaded on archives... When the other sessions will be uploaded?