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Escalation II: Centurion Night

   (14 reviews)
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4 Screenshots

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The sequel to "The Breach" - 100 monsters for you this time. The "story" is...


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Guest

Unknown date

  
Played @ UV. Amount of details: 3/5. Gameplay: 1.5/5. I have the strong impression that author has created this map more as an excercise in visuals than in gameplay, which is little more than a semi-open area with just a lot of monsters, including a boss monster, so imho quite poor. Overall: 2.2/3, imho not worth playing a 2nd time. BTW for what reason are the entryway linedefs not visible on the automap? BTW2 way too much ammo @ UV.

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Doomkid

Unknown date

  
A quick little blast, with just the right amount of ammo and HP. Looks very clean, found no texture oddities here, and the spiderdemon battle was fun while not being too difficult. I might have had just one more medkit/ammo box laying around, but that's just player error I'm guessing. I liked it!

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Zalewa

Unknown date

  
Short but fun, difficult but not annoying, ammo is scarce but still manageable. Design is good, but lighting is quite dark. All in all, a fine map.

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NuMetalManiak

Unknown date

  
nice little journey wad here, didn't see the spiderdemon coming.

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Guest

Unknown date

  
Fast and Furious, the lighting was scarce throughout the map, but I think it fit quite nicely. 4.5/5

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cs99cjb

Unknown date

  
An excellent map with interesting locations and no backtracking or switch-hunting. My main gripe is that there wasn't enough ammo for me to really enjoy myself: I found myself worrying over every energy unit or bullet expended, and planning my route more than I would have liked. An unexpected irritation was the amount of scenery that looks like cover but is too short to provide any protection. Overall it's good, but expect to save often. 10 minutes to finish it.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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