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Escalation II: Centurion Night

   (14 reviews)
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4 Screenshots

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The sequel to "The Breach" - 100 monsters for you this time. The "story" is...


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Guest

Unknown date

  
Played @ UV. Amount of details: 3/5. Gameplay: 1.5/5. I have the strong impression that author has created this map more as an excercise in visuals than in gameplay, which is little more than a semi-open area with just a lot of monsters, including a boss monster, so imho quite poor. Overall: 2.2/3, imho not worth playing a 2nd time. BTW for what reason are the entryway linedefs not visible on the automap? BTW2 way too much ammo @ UV.

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Doomkid

Unknown date

  
A quick little blast, with just the right amount of ammo and HP. Looks very clean, found no texture oddities here, and the spiderdemon battle was fun while not being too difficult. I might have had just one more medkit/ammo box laying around, but that's just player error I'm guessing. I liked it!

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Zalewa

Unknown date

  
Short but fun, difficult but not annoying, ammo is scarce but still manageable. Design is good, but lighting is quite dark. All in all, a fine map.

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NuMetalManiak

Unknown date

  
nice little journey wad here, didn't see the spiderdemon coming.

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Guest

Unknown date

  
Fast and Furious, the lighting was scarce throughout the map, but I think it fit quite nicely. 4.5/5

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cs99cjb

Unknown date

  
An excellent map with interesting locations and no backtracking or switch-hunting. My main gripe is that there wasn't enough ammo for me to really enjoy myself: I found myself worrying over every energy unit or bullet expended, and planning my route more than I would have liked. An unexpected irritation was the amount of scenery that looks like cover but is too short to provide any protection. Overall it's good, but expect to save often. 10 minutes to finish it.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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