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The Devilz Work

   (29 reviews)
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10 Screenshots

About This File

Hello fellow Doomers! Here are 7 SP/coop maps designed for DOS Doom2. I put a lot of calculation into these regarding ammo and health balance. Difficulty levels are present, but only in terms of power-ups rather than monster count. They go in order from easiest to hardest, with map01 having about 50 monsters, and map07 having over 400. Every map has secrets to hunt for, and I've attempted to make them look "detailed" within DOS mapping limitations. I found no visplane overflows when playing through these, so if you do, please notify me! :) Naturally, jumping and crouching should be disabled when playing these, since they're intended for vanilla play. Have fun!!


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valkiriforce

  

Greatly enjoyed this mapset from Doomkid - really hit all the right buttons for me in being a very, "Doomy" experience similarly to Scythe or Memento Mori. The last map killed me a number of times but I never felt it was unfair; it was just the kind of challenge that I understood in giving the player the responsibility of loads of ammunition with packs of enemies coming in from every side in bursts of action. I also appreciate some of the minor additions like the new pistol/chaingun and teleport sounds. Definitely recommend this for those looking for a shorter mapset for Doom II with a decent enough challenge (namely reserved for the last slot).

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Megamur

  
Starts out with pleasantly tight ammo and health balance but mellows out pretty soon after. Action is good enough to keep you alert most of the time with a few close calls sprinkled here and there, but only really cranks up the difficulty at the end. New color palette with heavier blue emphasis adds a nice layer of gloom to everything, though sometimes makes visuals overly dark. A fairly fun action romp but doesn't excel enough at anything to make it noteworthy. 3/5

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Guest

  
Very well designed vanilla maps, great difficulty, fun progression.

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Guest

  
These maps were very good.

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Guest

  
Pretty fun old school style maps. Custom palette and sounds were unnecessary, though.

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Guest

  
meh, overrated as fuck in my opinion, gameplay lacks of flow

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Guest

Unknown date

  
Done with a DOS editor? Quit trying to be me! ;-p -Fellowzdoomer

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Guest

Unknown date

  
very good but extremely hard on UV.

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scifista42

Unknown date

  
Despite relatively simple design, the maps are pretty nice and enjoyable. Neither high, nor low difficulty. Some tough ammo-sponge enemies spoil the experience a little. Still, 4/5.

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Guest

Unknown date

  
These maps are hereby approved by Chuck Norris.

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Guest

Unknown date

  
GOOD SHIT

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Zalewa

Unknown date

  
Very well designed, smooth gameplay, difficulty is just right at UV.

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plums

Unknown date

  
These maps are small, but the clever layouts and hard fights make them feel much bigger. Looks great despite being vanilla compatible, too. Fun!

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Pavera

Unknown date

  
yeah this is pretty solid. some encounters are pretty dickish but w/e. cock blocking monsters really did their job fucking me over. layouts are generally simple but clean, and the fights are hard and engaging enough to work. nice! 3

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dg93

Unknown date

  
Fun maps, beautiful level design, DG93 approved! The only thing I recommend is that you keep the "playpal" alterations to a minimum. Other than that, I can't complain about anything else from this wad. 5/5 :)

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Guest

Unknown date

  
Played @ UV. This is a typical ADHD wad. Don't expect beautiful architecture, adventures, or time for relaxed looking around. Instead: you have to work. Work through hordes of enemies... UV looks tough but can be done without too much trouble, when you're in the right flow killing everything crossing your path. If this is your cup of thee: 4/5. If not, skip it.

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