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The Devilz Work

   (29 reviews)
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10 Screenshots

About This File

Hello fellow Doomers! Here are 7 SP/coop maps designed for DOS Doom2. I put a lot of calculation into these regarding ammo and health balance. Difficulty levels are present, but only in terms of power-ups rather than monster count. They go in order from easiest to hardest, with map01 having about 50 monsters, and map07 having over 400. Every map has secrets to hunt for, and I've attempted to make them look "detailed" within DOS mapping limitations. I found no visplane overflows when playing through these, so if you do, please notify me! :) Naturally, jumping and crouching should be disabled when playing these, since they're intended for vanilla play. Have fun!!


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valkiriforce

  

Greatly enjoyed this mapset from Doomkid - really hit all the right buttons for me in being a very, "Doomy" experience similarly to Scythe or Memento Mori. The last map killed me a number of times but I never felt it was unfair; it was just the kind of challenge that I understood in giving the player the responsibility of loads of ammunition with packs of enemies coming in from every side in bursts of action. I also appreciate some of the minor additions like the new pistol/chaingun and teleport sounds. Definitely recommend this for those looking for a shorter mapset for Doom II with a decent enough challenge (namely reserved for the last slot).

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Megamur

  
Starts out with pleasantly tight ammo and health balance but mellows out pretty soon after. Action is good enough to keep you alert most of the time with a few close calls sprinkled here and there, but only really cranks up the difficulty at the end. New color palette with heavier blue emphasis adds a nice layer of gloom to everything, though sometimes makes visuals overly dark. A fairly fun action romp but doesn't excel enough at anything to make it noteworthy. 3/5

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Guest

  
Very well designed vanilla maps, great difficulty, fun progression.

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Guest

  
These maps were very good.

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Guest

  
Pretty fun old school style maps. Custom palette and sounds were unnecessary, though.

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Guest

  
meh, overrated as fuck in my opinion, gameplay lacks of flow

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Guest

Unknown date

  
Done with a DOS editor? Quit trying to be me! ;-p -Fellowzdoomer

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Guest

Unknown date

  
very good but extremely hard on UV.

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scifista42

Unknown date

  
Despite relatively simple design, the maps are pretty nice and enjoyable. Neither high, nor low difficulty. Some tough ammo-sponge enemies spoil the experience a little. Still, 4/5.

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Guest

Unknown date

  
These maps are hereby approved by Chuck Norris.

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Guest

Unknown date

  
GOOD SHIT

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Zalewa

Unknown date

  
Very well designed, smooth gameplay, difficulty is just right at UV.

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plums

Unknown date

  
These maps are small, but the clever layouts and hard fights make them feel much bigger. Looks great despite being vanilla compatible, too. Fun!

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Pavera

Unknown date

  
yeah this is pretty solid. some encounters are pretty dickish but w/e. cock blocking monsters really did their job fucking me over. layouts are generally simple but clean, and the fights are hard and engaging enough to work. nice! 3

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dg93

Unknown date

  
Fun maps, beautiful level design, DG93 approved! The only thing I recommend is that you keep the "playpal" alterations to a minimum. Other than that, I can't complain about anything else from this wad. 5/5 :)

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Guest

Unknown date

  
Played @ UV. This is a typical ADHD wad. Don't expect beautiful architecture, adventures, or time for relaxed looking around. Instead: you have to work. Work through hordes of enemies... UV looks tough but can be done without too much trouble, when you're in the right flow killing everything crossing your path. If this is your cup of thee: 4/5. If not, skip it.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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