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Ultratower

   (15 reviews)
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4 Screenshots

About This File

I didn't think the Tower of Babel wasn't so much of a tower so I decided to make a literal tower that you must ascend and battle your way up to reach the Cyberdemon at the very top.

Be prepared for a long climb!


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DoomKid423

  

I expected the top of the tower to be more of a big open area. But, all I got wad a fucking small room and a big disappointment. 

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Zalewa

Unknown date

  
Beatable with SR40. Stupid, stupid map and a waste of time.

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Guest

Unknown date

  
Every floor is the same but with more enemies, then an obnoxiously long elevator to a standard Cyberdemon battle at the top. Would have been much better if every floor was bigger, had a different layout and posed unique sets of challenges. You can skip the automatic gates on nearly every floor by diagonally running which indicates a lack of care.

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Serious_MOod

Unknown date

  
In principle, a good idea, but the location just huge.

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glenzinho

Unknown date

  
Not fun and ugly to boot. Would have been good in 1994.

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Guest

Unknown date

  
I love it! Simple, but it really was kickass! I used my custom monsters + hell, it was some death-defying experience! Keep it up! Let the monsters do the talking! :) ~5/5

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Guest

Unknown date

  
This wasn't so bad.I found the detail not to be so bad as I expected, but the gameplay is very repetive and boring, basically, its just the same, but more fat monsters appear every time.

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  • File Reviews

    • By NuMetalManiak · Posted
      we have so many E1 replacements it's hard to keep track of them all. Deadly Standards adds to that pile with these maps, most of them are pretty short and fairly servicable. it's not too amazing but it doesn't need to be. E1M1 is a good starting level, E1M4 I didn't like all that much, and E1M8 was psychotic and I loved it. as with any multi-authored level set, this obviously is a mixed bag of sorts.
    • By NuMetalManiak · Posted
      a rather surprisingly good set of three levels, tons of space to move around in, but you've got your meat set out for you here. first level isn't too much, although the water is quite deceiving. second one has you finding three separate shrines of sorts in a much longer adventure, but with some pretty tough combat to boot, last level is more open fields, loads of mancubi and arachnotrons plus several other enemies and pickups, a tough amount that bends into slaughter territory, but still managing to be a little easier to tangle with due to the large amount of space. I certainly agree, it's quite appropriate for what it has.
    • By Sasha · Posted
      A pretty cool slightly-difficult megawad with nice architecture and new types of monsters. I like it.
    • By Sasha · Posted
      A pretty cool orange-themed megawad of medium difficulty with nice architecture and new types of monsters. I like it.
    • By NuMetalManiak · Posted
      for shame, I never got the chance to finish my map for the orange version of MAYhem 2018 due to having to move to a new area at the time (was planning a mini-boss map). like the rest of the MAYhem series, expect to experience...well...what the fuck else, mayhem. Orange Edition shows that in many of these maps, while some are fairly compact, others can take quite a bit of time like Pinchy's map with its nonlinearity, Obsidian's room-over-room magic, as well as Roofi's TOD-esque outing. and yes, the latter maps in the set are gonna be mostly slaughtermaps, but at least here they are a load of fun. to further compound this, well, there's not much in the way of new weapons apart from a much more nastier rocket launcher, but this one has quite a bit on the enemies. look out for those cybruiser, hades spheres and their elementals, very deadly and explosive. and also those fucking shadows are extremely annoying to fight.   only map I didn't like was MAP04, which annoyed me with its secrets, but this is a wonderful set to play and keeps the MAYhem trend going strong.
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