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Wrong key? Wrong door?

   (7 reviews)
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About This File

This is the first Pwad-file I've build so far and it took me quite a while to finish it, but that may sound familiar to you. It's totally designed for single player mode for that's what most of the common DOOM-addicts are sleuthing for. There isn't a story or other useless introduction to be told here except for the fact that there are a lot of different switches involved, so the environment will change continously. As far as I know there's a new, and certainly frustrating, surprise in this level that I so far haven't seen in any PWAD-file. (and if it's already an old trick: have you managed to work through all the levels available right now?) Wait till you have found the yellow key and hurry with this newly acquired gadget to the right door. Because of the new role of the keys in this level it was worth naming it that way.


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Meril

  

This map visually is not bad for 95. Short and crampy AF. Ammo is hardly enough, better don't waste it. Best thing is how author trolls the player, cheap trick but I like it. 3+/5*

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Sui Generis

  
Small, cramped, but quick and snappy. A lot of the level consists of corridors and corridor fights, but they are short corridors and broken up with interesting rooms with a touch of detail. It helps that the level is short and quickly paced. There are two porn versions of this, one by the same author and another stolen one. The map itself is not amazing, nor is it strenuous or difficult - it's just a solid fun little old level, that's ok for the few minutes it takes to play. -3.5/5

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Guest

Unknown date

  
yeah well, nothing really special but i had fun playing it. 3/5.

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Guest

Unknown date

  
Nice vanilla map. It is short and the texture alignment isn't perfect, but for the most part it looks decent and plays well.

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Guest

Unknown date

  
Nice one. I prefer the Pamela's versions ;)

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Guest

Unknown date

  
Not enough ammo for my taste. I like blasting.

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  • File Reviews

    • By MuratMikal · Posted
      My comments are regarded to these maps and the rest of the 8 maps found here = https://www.doomworld.com/files/file/18251-zdmp2014/
      I've played all maps on UV. The big majority of the maps are good, but some really stood out. Maps made by Dhu Man Yhu, Walter Confalonieri, sincity2100, Jaws in Space, FireSeraphim, Eradrop and Toxie Rocks are really nice, worth downloading just to play these. All the other maps are fine with exception of 3: BloodyAcid (couldn't play due to lag), Dobu Garu Maru (too long and confusing) and Obsidian (a puzzle map - not my cup of tea).
    • By Gokuma · Posted
      Not five stars compared to modern maps.  Despite the late submission year, this wad dates back to May 29th, 1994.   I got it on an add-on CD in 1995.   Five Stars for its time to bump up the average as this was one of my favorite classic wads of its time... So much so I messed around adding scripting with more switches to manipulate a spawn number by its digits and spawn whatever there's a number for.   And here are those scripts for seven different switches to execute, though I recommend limiting selectible numbers.   And you could do something more involved like summon groups of monsters and implement the thing hate command to make them fight. #include "zcommon.acs" int haha; SCRIPT 20 OPEN     {     haha = 154;     }          SCRIPT 23 (void)     {     haha+=1;     printbold (d:haha);     }      SCRIPT 22 (void)     {     haha+=10;     printbold (d:haha);     } SCRIPT 21 (void)     {     haha+=100;     printbold (d:haha);     } SCRIPT 26 (void)     {     haha-=1;     printbold (d:haha);     } SCRIPT 25 (void)     {     haha-=10;     printbold (d:haha);     }      SCRIPT 24 (void)     {     haha-=100;     printbold (d:haha);     } SCRIPT 27 (void)     {     printbold (d:haha);     Thing_Spawn (random(3,6), haha, 0, 7);         }
    • By JudgeDeadd · Posted
      A cool ZDoom mapset with well-balanced new monsters, good music, and of course the star of the show: the new arsenal. I'm not the fan of the difficulty at some spots (did I miss something in map04 or is it meant to be an ammo-starved slog?) but when you've got the full arsenal at your disposal, the gameplay becomes really fun.
    • By stevenaaus · Posted
      Awesome Doom 2 chaos with a fresh look and weapons. Cheers The new weapons remind me of Q1 Malice. Loving the chainsaw replacement.
    • By Erick · Posted
      There's definitely some ideas put into use here, but the result is rather sloppy. You start off with three teleporters in the first room, so going in blindly, I couldn't tell if I had to take one teleporter first or if I can complete the level in (almost) any order. To sum it up, you have to go through these teleporters in a linear order to complete the level, otherwise you'll be greeted by locked doors that serve as a reminder that you're going the wrong way. The level itself isn't overly confusing, but coming in the gauntlet room unprepared left a sour impression.   The majority of rooms are spacious and not very pleasing to look at. You'll see big open rooms with dirt and marble textures placed throughout, and aside of the pentagram room with Spectres and an Arch-Vile at the center, the map just boils down to dull rooms and hallways you can run past through. With good use of powerups, you can get by most threats without an issue. There's some bits of carnage, but the overall gameplay feels plain.   A little heads up, but when playing on a ZDoom port, the teleporters at the start of each area will teleport you to a random destination. That is because their lines are zero-tagged teleport actions, meaning they will teleport you to any destination placed on a zero-tagged sector. This can make the level more confusing to complete as you may end up in an area you aren't supposed to be at. When playing in vanilla, these teleporters will always teleport you to the start of the level.
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