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And The Bloodshed Began

   (15 reviews)
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scifista42

Unknown date

  
3/5 for lots of shootage in levels that were okay, but could have provided more. Some were nice, more of them were bland and poor on interesting/inventiv e gameplay, design and ideas. The only real problem of this megawad is that there's nothing special on it, too many similar generic ones already came out before. I've had fun though. Good job.

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Zalewa

Unknown date

  
At first I expected an average set of good, classic Doom maps. Unfortunately this is full of filler levels, some almost reaching rank of slaughter maps, with copy&pasta monsters just to increase the monster counter per level. There are some good maps here, so I recommend skipping anything that gives a vibe of a filler. I'd prefer if all fillers were cut out and good levels had more development focus.

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NuMetalManiak

Unknown date

  
i liked it, a very 90's style feel, although many levels were awkward, they were mostly short, fun, fragging maps.

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Guest

Unknown date

  
Played @ UV. Maps started not too bad and in some cases even good, but (except for some) changed in a sort-of 'let's draw some lines & put some monsters in it' style. Fights turned into a zillion copies of itself, making 32 maps way too boring. Author might consider a less ambituous project. 2/5 because too many maps are plain WOT.

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Guest

Unknown date

  
A few 5-star maps in here (19, 20 and 28 really stand out in my memory)and some interesting conceptual ones as well (a few small sized slaughter maps gave me flashbacks of scythe). But too many of them are obviously filler and seem to have been included just to complete the 32 levels. Don't mean to put down the effort made by the author, but maybe some more time developing his ideas, or even not going for a full 32 would have produced a better overall result. Have to give it a *** as an overall rating.

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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