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ZMatch 2014

   (9 reviews)
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6 Screenshots

About This File

We're all oldschool deathmatch lovers who make maps - Hope you enjoy! Item Respawn and Weapons Stay DMFLAGS reccomended. Thanks to Mr Cripsy and Capo for their help with playtesting!


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Guest

  
I love OS wads

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Guest

Unknown date

  
these maps are really solid

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Guest

Unknown date

  
Great levels, but there should be more!

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dg93

Unknown date

  
Thanks for including my map in ZMatch 2014 Doomkid! Let me know when you are doing a ZMatch 2015, I'll definitely make another map :) I personally think the PLAYPAL should not be altered, although it does look nice in some maps. I just don't like how it makes the weapons sprites look purplish. Other than that, good job!

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Ralphis

Unknown date

  
Played a couple rotations of it the other night and I really liked it. It has the oldschool feel of Dwango/earlier UDMs but retains its own character. My only gripe is that I wish it had more maps

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  • File Reviews

    • By Argenteo · Posted
      Dario Casali siege-carnage adventure. There's maybe a thousand monsters in here, so better find those weapons and start to think how to digest it all. Watch out for those nazi ghost. Built time about two. Funny.
    • By Yandere_Doomer · Posted
      The level design is absolutely great! i love how it makes you genuinely feel like you are in a building the whole time..   For some reason this wad gives me a Die Hard vibe [probably the whole "Go down a building" Motif... now all we need is a demonic Hans and we are all set]   but yeah.. great wad overall...
    • By Argenteo · Posted
      Amazing episode, some custom decorations and good care to lights and shadows. I like how he uses the playing space (wide corridors) and how it affects the combat. Despite her beautiful voice, you gotta kill her. Burning trees.
    • By aargh · Posted
      Nice, tight level design. E1M8 was an amazing puzzle map.
      It's surprisingly difficult for a Doom 1 WAD, but for wrong reasons: constant ambushes, monsters teleporting right behind you. Also, there is a serious lack of medikits. Fights with 5 % health and hitscanners all around are common.
      Still, it was quite fun.
    • By northivanastan · Posted
      Seriously underappreciated WAD. If you've played the Japanese Community Project, Manbou (burabojunior) was the most prolific contributor, and without his nine maps, the JPCP wouldn't have the same reputation for fun and artistic flair. He announced Water Spirit in the text file for JPCP, and released it a year later. These are three somewhat challenging maps with high enemy counts and visuals even more stunning than his JPCP maps. Manbou is probably my favorite visual artist in Doom. My only complaint is that the PWAD as a whole is really short, consisting of only three maps that are about ten minutes of gameplay each. It leaves me wanting a lot more.
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