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NOVA: The Birth

   (34 reviews)
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About This File

/\/\/\FILE UPDATED (Ver 1.1) 8/31/15/\/\/\
Here we worked on creating a 32 map megawad consisting of efforts by those who are new to the Doom mapping experience. The restrictions are as follows:
- All maps must be in limit removing format (-complevel 2 if that definition means anything to you)
- All maps are to be made entirely from stock Doom II textures.


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valkiriforce

  

There were fun maps and there were okay maps - some of them blur my memory after a while due to an abundance of techbases, but there are some solid earth/brick maps and of course hell maps to be found later on. My highlight experience would have to be mouldy's contributions as well as dobu's metal map puzzle and likely a few others - otherwise there wasn't much here I felt was spectacular which is understandable given it's a beginner's project.

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Kalerdulius

  

Maps of interest: 20, 21, 25, 26, 28, 29.

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trrobin

  
Yep, it's pretty darn good. I preferred the later levels to the earlier, although the last level was a bit grindy. Still a gooden overall.

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vespa

  
Fun up to Map20, after that it gets... weirdly not fun anymore. Would be 4/5 but the Nightwish midis really put me off.

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Guest

  
Reminds me of the first two Community Chests in a way. Worth a play, even if its rough around the edges in some maps.

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NightFright

  
I admit being sceptical at first when I was reading about a "newbie mapper" effort. However, levels are surprisingly good. There may be a few visually weaker ones, and also difficulty is a bit mixed (especially later on), but it's fun and not too hard. Beware of maps 28 and 30 - they are massive and brutal slaughter maps. For my taste, the final map was too long, merging many levels of the pack into an insane mix with 800+ monsters. Could have had 5 stars otherwise. I liked it.

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Guest

  
Maps 1-20 generally pretty good. After that, stoopid takes over, either incomprehensible, ugly map design or boring-as-watching-p aint-dry slaughter maps. Ruins the overall wad totally. Worth it for first 2/3 though.

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Guest

Unknown date

  
A good idea, well executed with definitely some interesting results. It's different from your ordinary community megawad which that alone, gives it some unique qualities. For early author efforts even the levels themselves are generally solid works. A successful project overall.

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Guest

Unknown date

  
Very good work.....this is very close to Cacaward.....or maybe runner up either way 5/5 Cheers.... -Popsicleman313

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Guest

Unknown date

  
This was surprisingly fun! Maps are definitely lacking in detail and atmosphere departments, but they sure are fun and (mostly) of perfect size and reasonably challenging. Also, I must mention awesome choice of music in several maps.:)

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dg93

Unknown date

  
Excellent quality maps, exhilarating gameplay, and overall impressive megawad. Great job NOVA Team. 5/5

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rsl

Unknown date

  
A remarkable set of levels - especially in the latest part (large and continuously changing settings, with fights against large hordes). Also the music stands out as one of the few catchy and pleasing soundtracks ever encountered in a MegaWAD. 5*

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Cyberdemon531

Unknown date

  
Very very nice wad. Although some of the latter maps are a little rough. Overall though this is definitely a must-play.

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Jaws In Space

Unknown date

  
So what do you get when a bunch of noobs come together to make some map? You get a map that feels surprisingly similar to Evilution. Even right down to E1 & E2 being tech base & E3 being vaguely hellish. I will say that Tech levels do start to blend with each other after awhile & most of the crap does show up in E3. Still I can say that I look forward to seeing new projects from Paul D, Dobu Gabu Maru, Stygian, fiend-o-hell, & Mouldy in the future.

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IMX

Unknown date

  
"this is a newbie's PWAD". Well, except for a bunch of lower unpegged textures in some doors this map seems to tell otherwise (specially MAP31). Great job guys!

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NuMetalManiak

Unknown date

  
*I MADE MAP22 AND 32*. also this modern mapset is very well done. excellent job to the five chaps who did MAP30. and great efforts done by all.

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Guest

Unknown date

  
Good stuff. Map19 and 29 were too laggy for me to play however.

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Guest

Unknown date

  
They may be new to mapping, but they are evidently NOT new to DooM; it shows in the high quality gameplay. For a group project it's very consistent, except for the occasional dud (Map 31 has the worst gameplay idea i've ever seen. It takes 10min just to find monsters, and then you get slaughtered... wtf?!? you may want to forego the secret levels just for that; map 26 is downright HIDEOUS...) A very decent mapset, and never easy. Great if you like your DooM shaken instead of stirred...

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Guest

Unknown date

  
Right nice there. Well done!

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joe-ilya

Unknown date

  
Lots of detail and well thought out gameplay.

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  • File Reviews

    • By Chipchase · Posted
      I guess this was meant to be a serious wad, just using a trick to make the C-Demon hard to see. I don't think it was a deliberate troll of the style that caught on later, eg Sand Chain and the Terry wads. IMHO it nowhere near holds the record for "worst wad ever" (even if it did once) so it is now "over-rated" in that respect. There are wads where you die quicker (eg "Stupid Benchmark #1"), and wads with worse graphics( eg "Sand Chain").  TBH, after all the hype I was a bit disappointed, I was expecting worse LoL.  
    • By NuMetalManiak · Posted
      Doomers these days have varying levels of patience. I know I have some of the worst when it comes to quickly finishing areas and moving on, which is why I prefer shorter levels most of the time. this particular map, a Maximum Doom map by the way, is one that completely tested my patience.   this is 8 levels long, from E1M1 to E1M8, and is sort of a proto-slaughtermap episode replacement. every map here has at least 200 monsters, and the layouts of each say that they are compact in size. so the action would be pretty good and fun right?   WRONG   while it's fun to kill all these enemies, this is honestly horribly balanced. on the first level, you only really get a shotgun and a chaingun, and it took me a while to get just one armor too. is that the worst part? I can actually enjoy the challenge of such a gameplay scenario so no. what's problematic about each and every level in this wad is that when you're not killing enemies, you're just sort of fucking around. in other words, you're switch hunting. but this is the worst kind due to lifts that have zero indications that they are lifts, as well as switches that have zero indication of what they did. not to mention some walls are triggers, when they really don't have any indication that they really do anything. oh yes, and mandatory secrets and backtracking. I would like the combat more if it gave more weapons too, not one plasma gun or BFG in sight, and all that backtracking just...fucking...headdesk. there's no reliable way to even speedrun this, to the point where I wonder if the author ever realized that other's would tire the fuck out over it. "these are the easy ones" this has all the hallmarks of a bad Maximum Doom map.   it's amazing how varied my Maximum Doom experience is so far. there are some really fun maps, mediocre but quick maps, and some long and nasty ones. I'm honestly trying to avoid reviewing any maps from there but i'll make an exception for this particular one since it's just unbelievably bad.
    • By Chipchase · Posted
      Pointless crap.  A small yard, empty except for a futuristic shotgun. No monsters and no exit. See my screenshot and you've seen it all.  
    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
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