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NOVA: The Birth

   (34 reviews)
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10 Screenshots

About This File

/\/\/\FILE UPDATED (Ver 1.1) 8/31/15/\/\/\
Here we worked on creating a 32 map megawad consisting of efforts by those who are new to the Doom mapping experience. The restrictions are as follows:
- All maps must be in limit removing format (-complevel 2 if that definition means anything to you)
- All maps are to be made entirely from stock Doom II textures.


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valkiriforce

  

There were fun maps and there were okay maps - some of them blur my memory after a while due to an abundance of techbases, but there are some solid earth/brick maps and of course hell maps to be found later on. My highlight experience would have to be mouldy's contributions as well as dobu's metal map puzzle and likely a few others - otherwise there wasn't much here I felt was spectacular which is understandable given it's a beginner's project.

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Kalerdulius

  

Maps of interest: 20, 21, 25, 26, 28, 29.

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trrobin

  
Yep, it's pretty darn good. I preferred the later levels to the earlier, although the last level was a bit grindy. Still a gooden overall.

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vespa

  
Fun up to Map20, after that it gets... weirdly not fun anymore. Would be 4/5 but the Nightwish midis really put me off.

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Guest

  
Reminds me of the first two Community Chests in a way. Worth a play, even if its rough around the edges in some maps.

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NightFright

  
I admit being sceptical at first when I was reading about a "newbie mapper" effort. However, levels are surprisingly good. There may be a few visually weaker ones, and also difficulty is a bit mixed (especially later on), but it's fun and not too hard. Beware of maps 28 and 30 - they are massive and brutal slaughter maps. For my taste, the final map was too long, merging many levels of the pack into an insane mix with 800+ monsters. Could have had 5 stars otherwise. I liked it.

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Guest

  
Maps 1-20 generally pretty good. After that, stoopid takes over, either incomprehensible, ugly map design or boring-as-watching-p aint-dry slaughter maps. Ruins the overall wad totally. Worth it for first 2/3 though.

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Guest

Unknown date

  
A good idea, well executed with definitely some interesting results. It's different from your ordinary community megawad which that alone, gives it some unique qualities. For early author efforts even the levels themselves are generally solid works. A successful project overall.

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Guest

Unknown date

  
Very good work.....this is very close to Cacaward.....or maybe runner up either way 5/5 Cheers.... -Popsicleman313

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Guest

Unknown date

  
This was surprisingly fun! Maps are definitely lacking in detail and atmosphere departments, but they sure are fun and (mostly) of perfect size and reasonably challenging. Also, I must mention awesome choice of music in several maps.:)

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dg93

Unknown date

  
Excellent quality maps, exhilarating gameplay, and overall impressive megawad. Great job NOVA Team. 5/5

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rsl

Unknown date

  
A remarkable set of levels - especially in the latest part (large and continuously changing settings, with fights against large hordes). Also the music stands out as one of the few catchy and pleasing soundtracks ever encountered in a MegaWAD. 5*

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Cyberdemon531

Unknown date

  
Very very nice wad. Although some of the latter maps are a little rough. Overall though this is definitely a must-play.

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Jaws In Space

Unknown date

  
So what do you get when a bunch of noobs come together to make some map? You get a map that feels surprisingly similar to Evilution. Even right down to E1 & E2 being tech base & E3 being vaguely hellish. I will say that Tech levels do start to blend with each other after awhile & most of the crap does show up in E3. Still I can say that I look forward to seeing new projects from Paul D, Dobu Gabu Maru, Stygian, fiend-o-hell, & Mouldy in the future.

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IMX

Unknown date

  
"this is a newbie's PWAD". Well, except for a bunch of lower unpegged textures in some doors this map seems to tell otherwise (specially MAP31). Great job guys!

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NuMetalManiak

Unknown date

  
*I MADE MAP22 AND 32*. also this modern mapset is very well done. excellent job to the five chaps who did MAP30. and great efforts done by all.

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Guest

Unknown date

  
Good stuff. Map19 and 29 were too laggy for me to play however.

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Guest

Unknown date

  
They may be new to mapping, but they are evidently NOT new to DooM; it shows in the high quality gameplay. For a group project it's very consistent, except for the occasional dud (Map 31 has the worst gameplay idea i've ever seen. It takes 10min just to find monsters, and then you get slaughtered... wtf?!? you may want to forego the secret levels just for that; map 26 is downright HIDEOUS...) A very decent mapset, and never easy. Great if you like your DooM shaken instead of stirred...

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Guest

Unknown date

  
Right nice there. Well done!

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joe-ilya

Unknown date

  
Lots of detail and well thought out gameplay.

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