Into The Code

   (19 reviews)
Sign in to follow this  
Followers 0

5 Screenshots

Author

Obsidian

About This File

6 vanilla-compatible maps for Doom 2 made using the stock textures.

Credits

Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4

Base

New from scratch

Build Time

4 weeks of mapping, 2 months of staring at Doom Builder

Editors Used

Doom Builder, SLADE3, WhackEd4

Bugs

-MAP03 and MAP04 will most likely have the savegame bug in vanilla Doom -Sometimes the Shotgun won't appear on MAP04: possibly a source port quirk




User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

Doomkid

Unknown date

  • 5
   3 of 3 members found this review helpful 3 / 3 members
Very fun wad with neat vanilla engine tricks put to use. Quality as usual from Obsidian

Share this review


Link to review
pcorf

Unknown date

  • 4
   2 of 2 members found this review helpful 2 / 2 members
Small fun maps. Scrappy, Linear. Not the best architecture but the focus is on gameplay. Read the above reviews.

Share this review


Link to review
lupinx-Kassman

Unknown date

  • 4
   2 of 2 members found this review helpful 2 / 2 members
Was cool playing through this. Architecture was usually pretty blocky, but it fit the computer innards motif, and the maps were fun to navigate. The computer virus story was a nice touch, and the ending text-scrawl gave me a chuckle.

Share this review


Link to review
Myst.Haruko

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 

Share this review


Link to review
NuMetalManiak

Unknown date

  • 4
   1 of 2 members found this review helpful 1 / 2 members
a lot of cheap tricks but cool gameplay. Map03 was weird.

Share this review


Link to review
Zalewa

Unknown date

  • 2
   1 of 4 members found this review helpful 1 / 4 members
Blocky, gimmicky, boring detail, poor gameplay, final level is a very difficult monster invasion in a tiny room while the bossbrain gets slowly crushed.

Share this review


Link to review

  • 1
   0 of 8 members found this review helpful 0 / 8 members

Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.

Share this review


Link to review
meapineapple

Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
I rather enjoyed it!

Share this review


Link to review

Unknown date

  • 3
   0 of 3 members found this review helpful 0 / 3 members
Meh

Share this review


Link to review

Unknown date

  • 2
   0 of 2 members found this review helpful 0 / 2 members
Played @ UV. From map02 the monotonous textures started to get boring. Way too rectangular. Map03: simple architecture, numerous fantasy-less monster popups. I stopped playing map04 when at 4:28 the first monster had to appear. Overall: poor architecture, hopeless gameplay. One (1!) armor bonus is not worth a secret. 1/5 for playability, 2/5 for the efford. BTW 4/5? Sorry, there are thousands of pwads arguably way better than this one - and still not 4/5.

Share this review


Link to review

Unknown date

  • 1
   0 of 9 members found this review helpful 0 / 9 members
No freelook, avoid this one.

Share this review


Link to review
_bruce_

Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
Not my thing, but well made and pretty creative.

Share this review


Link to review

Unknown date

  • 3
   0 of 1 member found this review helpful 0 / 1 member
Quite cool, but I believe I cannot finish for some reason. ~3/5 for the coolness

Share this review


Link to review

Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
map04 was boring and map03 was a major difficulty spike.

Share this review


Link to review
  • File Reviews

    • By Doomkid · Posted
      Free-flowing maps with enough space to move around comfortably, well placed weapons / spawns and a very clean yet very classic aesthetic. Absolutely recommended.
    • By Anidrex_1009 · Posted
      Ah this looks interesting, a map with a bit of feeling, and it shows really, the map has a fantastic design and an excellent atmosphere, quite realistic and very incredible, I loved that attractive aspect of the map, however, the gameplay it's slow and very simple, if it were the first 3 maps of a megawad it would be great, but it's only 3 maps, so I would have added more enemies giving it a bit more difficulty, even so, the maps are fanstastic, map 2 is very incredible and I had never seen a map of that style, if it had a better gameplay, this was a 5 out of 5.
    • By Gato606 · Posted
      Es un megawad interesante/desafiante, las elección de texturas tal vez no es la mas bonita, pero los mapas tienen un sólido diseño.  Lo jugué con Complex Doom, por lo que los nazis se convirtieron en un gran dolor en el trasero.  Me incomodó en ciertas partes que la puerta se cerraba y no podía dar marcha atrás, pero bueno, supongo que es mas una cuestión de gustos.  Interesante haber puesto Led Zeppelin con Escalera al Cielo como música de uno de los niveles.
    • By Decay · Posted
      A modern mapset that captures the feel of oldschool maps perfectly. Many of these maps have the potential to become staples in OS duel and DM compilation sets. There are plenty of good set-ups yet they might be considered unconventional, making these maps stand out from other releases in recent years. Standard vanilla themes, clean texturing and structuring. Constant clean-ups minimized any outcroppings that might catch a player for smooth movement. Good variety of weapon spawns and usage, only a few SSG slugfests. Overall good variation in heights throughout the maps without being too over-dramatic.   An absolute must try for any OS loving pvp player, and a good time for 1v1 or 3-4 person free for all.
    • By dll · Posted
      Beautiful looking map that doesn't over do it, non-linear layout is a joy to explore and come to know. A few enemies can be handled maybe easier than intended as height differences stopped them being able to fight back effectively.   Great atmosphere, plenty of tension, and extremely consistent design.