Into The Code

   (19 reviews)
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5 Screenshots

Author

Obsidian

About This File

6 vanilla-compatible maps for Doom 2 made using the stock textures.

Credits

Id Software for Doom II CodeImp of Doom Builder 2 SirJuddington for SLADE3 Exl for WhackEd4

Base

New from scratch

Build Time

4 weeks of mapping, 2 months of staring at Doom Builder

Editors Used

Doom Builder, SLADE3, WhackEd4

Bugs

-MAP03 and MAP04 will most likely have the savegame bug in vanilla Doom -Sometimes the Shotgun won't appear on MAP04: possibly a source port quirk




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Doomkid

Unknown date

  • 5
   3 of 3 members found this review helpful 3 / 3 members
Very fun wad with neat vanilla engine tricks put to use. Quality as usual from Obsidian

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pcorf

Unknown date

  • 4
   2 of 2 members found this review helpful 2 / 2 members
Small fun maps. Scrappy, Linear. Not the best architecture but the focus is on gameplay. Read the above reviews.

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lupinx-Kassman

Unknown date

  • 4
   2 of 2 members found this review helpful 2 / 2 members
Was cool playing through this. Architecture was usually pretty blocky, but it fit the computer innards motif, and the maps were fun to navigate. The computer virus story was a nice touch, and the ending text-scrawl gave me a chuckle.

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Myst.Haruko

  • 4
   1 of 1 member found this review helpful 1 / 1 member

Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 

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NuMetalManiak

Unknown date

  • 4
   1 of 2 members found this review helpful 1 / 2 members
a lot of cheap tricks but cool gameplay. Map03 was weird.

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Zalewa

Unknown date

  • 2
   1 of 4 members found this review helpful 1 / 4 members
Blocky, gimmicky, boring detail, poor gameplay, final level is a very difficult monster invasion in a tiny room while the bossbrain gets slowly crushed.

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  • 1
   0 of 8 members found this review helpful 0 / 8 members

Did we play the same wad? This is awful. Screwy textures, broken lifts/doors, incomprehensible and confusing gameplay etc. etc. etc. Just awful.

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meapineapple

Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
I rather enjoyed it!

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Unknown date

  • 3
   0 of 3 members found this review helpful 0 / 3 members
Meh

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Unknown date

  • 2
   0 of 2 members found this review helpful 0 / 2 members
Played @ UV. From map02 the monotonous textures started to get boring. Way too rectangular. Map03: simple architecture, numerous fantasy-less monster popups. I stopped playing map04 when at 4:28 the first monster had to appear. Overall: poor architecture, hopeless gameplay. One (1!) armor bonus is not worth a secret. 1/5 for playability, 2/5 for the efford. BTW 4/5? Sorry, there are thousands of pwads arguably way better than this one - and still not 4/5.

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Unknown date

  • 1
   0 of 9 members found this review helpful 0 / 9 members
No freelook, avoid this one.

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_bruce_

Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
Not my thing, but well made and pretty creative.

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Unknown date

  • 3
   0 of 1 member found this review helpful 0 / 1 member
Quite cool, but I believe I cannot finish for some reason. ~3/5 for the coolness

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Unknown date

  • 4
   0 of 1 member found this review helpful 0 / 1 member
map04 was boring and map03 was a major difficulty spike.

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  • File Reviews

    • By felgro · Posted
      I usually hate mazes as a pointless complication and the good news is, despite what author says, this isn't that mazey. It's quite enjoyable actually. Good basic crap free Doom. Great way to kill 10-20 minutes of your time.
    • By Wiw · Posted
      I would rather cut off my penis with a rusty bread knife.
    • By NuMetalManiak · Posted
      if you want a megawad in which it feels like playing beyond hell, well, that's exactly what this says, except let's interpret that title a little differently.   this mapset is fucking dreadful. it's not on the same level as playmasters.wad, thankfully, but it's just awful in gameplay overall. and design sucks too. to cap it off: really dull gameplay moments at times, but then you get to slaughter lots of imps or other small monsters. that's fine, but the authors like to put chaingunners in just the worst of spots. to further add to it, level layouts are even worse, triggers where you don't know what does exactly what, tons of damaging floors, and some assholish crusher placement in many maps. let's also not forget the 0 brightness rooms and blinking rooms. some map layouts even get reused, like 01 and 12, then 13 and 27.   "highlight" maps: MAP09: has a big FIREBLU maze that actually isn't all that fun to go through. MAP15: chaingunners all around you at the start MAP18: almost impossible to 100%, has two crushers that are impossible to avoid, TWICE. MAP24: for continuous players, since MAP23 had a Type 11 exit, lots of chaos with hitscanners means just surviving at the beginning is insanity. MAP28: alright, the only map I actually liked.   so yes, this was an experience beyond hell, and one of the worst megawads I've ever played. it's one of those megawads where you just feel worse after playing it.
    • By doomfighter667 · Posted
      like the details in the levels