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Into The Code

   (18 reviews)
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About This File

6 vanilla-compatible maps for Doom 2 made using the stock textures.


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Myst.Haruko

  

Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 

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pcorf

Unknown date

  
Small fun maps. Scrappy, Linear. Not the best architecture but the focus is on gameplay. Read the above reviews.

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meapineapple

Unknown date

  
I rather enjoyed it!

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Zalewa

Unknown date

  
Blocky, gimmicky, boring detail, poor gameplay, final level is a very difficult monster invasion in a tiny room while the bossbrain gets slowly crushed.

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NuMetalManiak

Unknown date

  
a lot of cheap tricks but cool gameplay. Map03 was weird.

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
Played @ UV. From map02 the monotonous textures started to get boring. Way too rectangular. Map03: simple architecture, numerous fantasy-less monster popups. I stopped playing map04 when at 4:28 the first monster had to appear. Overall: poor architecture, hopeless gameplay. One (1!) armor bonus is not worth a secret. 1/5 for playability, 2/5 for the efford. BTW 4/5? Sorry, there are thousands of pwads arguably way better than this one - and still not 4/5.

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Guest

Unknown date

  
No freelook, avoid this one.

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_bruce_

Unknown date

  
Not my thing, but well made and pretty creative.

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Guest

Unknown date

  
Quite cool, but I believe I cannot finish for some reason. ~3/5 for the coolness

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Guest

Unknown date

  
map04 was boring and map03 was a major difficulty spike.

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lupinx-Kassman

Unknown date

  
Was cool playing through this. Architecture was usually pretty blocky, but it fit the computer innards motif, and the maps were fun to navigate. The computer virus story was a nice touch, and the ending text-scrawl gave me a chuckle.

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Doomkid

Unknown date

  
Very fun wad with neat vanilla engine tricks put to use. Quality as usual from Obsidian

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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