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Into The Code

   (18 reviews)
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5 Screenshots

About This File

6 vanilla-compatible maps for Doom 2 made using the stock textures.


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Myst.Haruko

  

Well, this mapset was enjoyable for me. I know, everyone has different tastes, but this one has nice vanilla tricks and main gameplay made think about some routes to not get killed instantly. In other words, I say it was challenging experience. In texture and detailing case, it could be better, but I won't complain for that. 

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pcorf

Unknown date

  
Small fun maps. Scrappy, Linear. Not the best architecture but the focus is on gameplay. Read the above reviews.

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meapineapple

Unknown date

  
I rather enjoyed it!

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Zalewa

Unknown date

  
Blocky, gimmicky, boring detail, poor gameplay, final level is a very difficult monster invasion in a tiny room while the bossbrain gets slowly crushed.

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NuMetalManiak

Unknown date

  
a lot of cheap tricks but cool gameplay. Map03 was weird.

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Guest

Unknown date

  
Meh

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Guest

Unknown date

  
Played @ UV. From map02 the monotonous textures started to get boring. Way too rectangular. Map03: simple architecture, numerous fantasy-less monster popups. I stopped playing map04 when at 4:28 the first monster had to appear. Overall: poor architecture, hopeless gameplay. One (1!) armor bonus is not worth a secret. 1/5 for playability, 2/5 for the efford. BTW 4/5? Sorry, there are thousands of pwads arguably way better than this one - and still not 4/5.

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Guest

Unknown date

  
No freelook, avoid this one.

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_bruce_

Unknown date

  
Not my thing, but well made and pretty creative.

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Guest

Unknown date

  
Quite cool, but I believe I cannot finish for some reason. ~3/5 for the coolness

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Guest

Unknown date

  
map04 was boring and map03 was a major difficulty spike.

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lupinx-Kassman

Unknown date

  
Was cool playing through this. Architecture was usually pretty blocky, but it fit the computer innards motif, and the maps were fun to navigate. The computer virus story was a nice touch, and the ending text-scrawl gave me a chuckle.

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Doomkid

Unknown date

  
Very fun wad with neat vanilla engine tricks put to use. Quality as usual from Obsidian

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  • File Reviews

    • By Myst.Haruko · Posted
      Typical newbie's first map. It has weirdly placed textures, randomly placed monsters and claustrophobic layout. Two stars for some action and exit place. 
    • By Player Lin · Posted
      To me, this is yet other E1 style full-episode, it's plays good, not too bad, just like the original E1 but getting lost so easily. And unless you're doing Pistol-start or your ammo will be TOO MUCH, well, it's not author's fault as id did the same shit on the original E1 too, but on 2013 it may just a little awkward.   Most of levels just plays like typical E1 levels, nothing too special but for those who like the E1 should like this too, unless "getting lost/multi-ways" is not something you like...for me, I just do "sv_fastweapons 1" after E1M9 beaten, shame on me, I know, but that's why E1 style just too easily to fall into a boring monsters-killing-fest if nothing so special, and until E1M8, I didn't see any of them so special...maybe some secrets...:\   Overall, I would say it's fine E1 episode replacement, for those who love this kind of levels.
    • By Meril · Posted
      Old map from 95. Not really intresting design, but I didn't find any wrong alignments homs or whatever. Monster placment is ok. Except one room cramped with trees and mass of hitscanners without any cover. Progression is very confusing, you may find some unintended shortcuts which confuses even more. 
    • By GuyNamedErick · Posted
      Akimbo weapons are nothing new but it is nice to see the Doom weapon line-up to be duel-wielded. Maps that are tight on ammo can be a problem and the secondary fire modes are rather underwhelming, with some being straight-up worse than if you shoot normally. Otherwise, it's a fun mod.
    • By Player Lin · Posted
      Classic style, plays so id feel, good and bad designs too, since it was designed for the DTWID project and then rejected. Impossible to get 100% kills because a monster cannot get teleport out with 1-time only teleport line...   If you like the old-school id style, this one is for you, if you're not, well, maybe give it a try if you don't really hate id levels.
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