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Little Evil.

   (11 reviews)
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4 Screenshots

About This File

A little map, with urban and sewer textures, nothing new.


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Memfis

Unknown date

  
It's full of zdoomisms so playing in vanilla\prboom will result in sectors jumping all over the place, and then you'll stumble upon a shootable switch that seems impossible to activate without mouselook. The map looks nice, with a cool night city sky, accurate clean design and some really cute ideas (love the "O" that you have to shoot!). It's so damn cramped though, it's almost a 1024x1024 map in fact. But you might find it worth spending 5 minutes on.

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Guest

Unknown date

  
Very short and unusual map. Mostly extremely cramped. Textures scream for attention, and the sky makes it even worse (ADHD? ;)). Fights are, err, well: almost absent. And the final 'battle' is boring. Verdict: as an experiment: 3/5; gameplay: 1/5, so pick your choice. Note #1: has some texture misalignments. Note #2: 'O' can be done without mouse look if the sergeant stands at the right position :-)

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Guest

Unknown date

  
tiny tiny map

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cs99cjb

Unknown date

  
Innovative use of familiar textures. I haven't seen this style before. Lots of squeezing into tight spaces and pushing switches. Unfortunately unlike a previous reviewer, I hated the "O" you must shoot. I got stuck and used IDCLIP before I managed to work out what to do. I'd have given it 4 stars for interesting locations but it's far too easy (I expected a serious fight after getting the megasphere and blue armour), texture alignment is inexplicably patchy, and doortracks are pegged.

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Guest

Unknown date

  
It's not bad, but, not great. Took me only about 5 minutes, sadly. The textures are a wee bit offsetting, and patchy, but not terrible. 3-5 - K12

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Guest

Unknown date

  
fun little map. enjoyed the tight-spaced fights. really short though. 4/5

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Guest

Unknown date

  
It was a cutie pie little map.

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  • File Reviews

    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
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