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Demon Asylum

   (9 reviews)
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4 Screenshots

About This File

My first wad in years, the maps increase in size and difficulty as they progress. A bit on the linear side, and there's seldom ammo to waste.


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Guest

Unknown date

  
Different kind of mapset. Starts with simple layout, simple but consistent texture use, and a lot of ugly wall decoration. Gameplay @ UV is dead simple. Map02 is a bit better, but still to easy to play. Map03 is more complex, has a lot of empty spaces, but difficulty increases, and it ends with some tough fights. Overall: too long for it's spare texture use, and gameplay is too unbalanced and mostly way too easy. As such: solid 3 but not 4 stars.

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Guest

Unknown date

  
Cool stuff. Very distinctive feel to it. Empty rooms make the maps less like video game levels.

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plums

Unknown date

  
Lots of fun, nice designs, texturing is a bit bland but also quite cohesive. Punch some demons and you'll be fine for ammo.

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Guest

Unknown date

  
The color choice is a bit bland, and the ammo is a bit scarce, but, it's not terrible. The design, overall, is nice, but, it did feel a little confusing at times. Lighting was done very well, and I praise the attention to detail of it, too. Monsters were placed in good spots, though, and the empty feeling gave me a sense of tension, where I was punching, just to make sure a room was truly empty. Not bad, but, I didn't enjoy it as much as I wish I did. 4-5 - K12

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  • File Reviews

    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
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