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COMBAT_2.WAD

   (3 reviews)
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About This File

It's an 9-level episode for DOOM 1.2 which is designed for combat intensive play for one player, but is also multi-player and DEATHMATCH ready. The 9 levels (E2M1 --- E2M9) are a collection of levels I've designed over the past year. They're all simple, with no puzzles and no secrets, just lots and lots of blood. They should run on almost any machine that is capable of running DOOM (although E2M5 may get slow due to the ENORMOUS number of monsters on it. My machine is a 4MB 33MHZ 486 DX, and it runs slow at times on that...). If you like lots of mayhem, and plenty of dying (both you and the monsters) then these levels are for you. If you like pretty artwork, or frustrating puzzles, then find another wad. (BTW - the levels aren't UGLY - the textures are all aligned and selected with some care - you actually might really like how some of the levels look. But one none of them did I spend more than an hour or two selecting textures)


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Unknown date

  
This is an E2 level replacement. It's awful. The levels are all large geometric arenas with pillars dotted around in the middle; in several cases you can just run straight to the exit. Each level is about as entertaining as fighting a bunch of Ultimate Doom monsters in a large geometric shape, with pillars dotted around the middle, i.e. not very. One of the levels is repeated, with variations, three times; another one twice.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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