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Rienzi (release 6)

   (7 reviews)
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4 Screenshots

About This File

This is a very detailed map with a volcanic theme and several specifically-designed graphic elements. You must descend through caves and potholes to the innermost sanctum of a cyberdemon before making your escape from the bowels of the earth via the crater of a volcano. The unlit areas are supposed to be dark! If they are not dark then please adjust your monitor and/or source port. You don't actually have to kill the cyberdemon to reach the exit, but failure to do so would likely result in your dishonourable expulsion from the Society of Armed Volcanologist Exorcists (SAVE).


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Guest

  
Played this little gem running Hideous Destructor with the Dark Doom modification. Let's just say that with previous lack of knowledge towards this dark wad, I had to progress very slowly and the atmosphere was perfect for such a progressive experience this level can offer. The cramped gameplay makes for more claustrophobic situations that will surely leave you on the edge of your seat.

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Guest

Unknown date

  
Small map. Architecture: not bad, but not special, with a lot of narrow places. Imo not 'very detailed'. Lots of inescapable places. Gameplay is dominated by navigating in the dark. If you like that: give it a try. But darkness as-is does not necessarily make a wad better. Overall: small 3/5 for the efford.

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DooM_RO

Unknown date

  
Very good detailing and quite fun as well. Only downside is that it is a bit narrow. 4/5

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Guest

Unknown date

  
great level

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xbobby64

Unknown date

  
Its dark and scary

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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