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The Sewage Works (release 13)

   (6 reviews)
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4 Screenshots

About This File

A sewage works in your hometown has fallen prey to the demons that invaded planet Earth. Having been parachuted into the heart of the complex, it is your job to clean up. There is a disgusting odour in the air, and it isn't just the smell of unprocessed sewage putrefying in the sunshine. If you beat the demonic invaders then you will have to find your own way out. Local human survivors say that the main entrance has been barricaded or damaged; the old sewer tunnels are perilous but may be your only alternative.


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scifista42

  
Quite a really nice "realistic" visual style. But nowadays, this isn't enough if the map isn't well accustomized for playability. Many areas were cramped way too much. If they were 3-times wider and probably also higher, it'd be more comfortable to move around there. Gameplay had its weak moments: PE right at start, Spectre horde, many unnecessary high-HP monsters, then repeated same-y low-tier enemy corridor shootage - but other than that, it was enjoyable. Still 4/5. :)

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Guest

Unknown date

  
Played @ UV. Map starts with excellent gameplay: intense but not slaughtery, keeps that until 2/3 of the map, and finishes leaving me disappointed. The last part could imho better been split-off, it simply doesn't fit. New textures are fine. Architecture is rectangular, but not boring, and even darkness works well - which shows development skills. Solid 4/5 for the first 2/3, and skip the last part.

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Memfis

Unknown date

  
Fun panic start: monsters everywhere, not much ammo. Takes some time to find enough weaponry to fight back. But even after that the map remains tough thanks to creative monster placement and traps. The very dark parts were a bit frustrating for me but thrilling too, so I enjoyed them. And it all ends with a classic cyberdemon showdown on the street. Quite an adventure with original ideas and some cute new graphics thrown in. Recommended.

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Guest

Unknown date

  
good one

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cs99cjb

Unknown date

  
^^ I wish the previous reviewer had been more specific about what was disappointing. I can fix bad texture coordinates, but I can't change the story. How can the outside of a building not fit the inside?

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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