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The Sewage Works (release 13)

   (6 reviews)
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About This File

A sewage works in your hometown has fallen prey to the demons that invaded planet Earth. Having been parachuted into the heart of the complex, it is your job to clean up. There is a disgusting odour in the air, and it isn't just the smell of unprocessed sewage putrefying in the sunshine. If you beat the demonic invaders then you will have to find your own way out. Local human survivors say that the main entrance has been barricaded or damaged; the old sewer tunnels are perilous but may be your only alternative.


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scifista42

  
Quite a really nice "realistic" visual style. But nowadays, this isn't enough if the map isn't well accustomized for playability. Many areas were cramped way too much. If they were 3-times wider and probably also higher, it'd be more comfortable to move around there. Gameplay had its weak moments: PE right at start, Spectre horde, many unnecessary high-HP monsters, then repeated same-y low-tier enemy corridor shootage - but other than that, it was enjoyable. Still 4/5. :)

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Guest

Unknown date

  
Played @ UV. Map starts with excellent gameplay: intense but not slaughtery, keeps that until 2/3 of the map, and finishes leaving me disappointed. The last part could imho better been split-off, it simply doesn't fit. New textures are fine. Architecture is rectangular, but not boring, and even darkness works well - which shows development skills. Solid 4/5 for the first 2/3, and skip the last part.

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Memfis

Unknown date

  
Fun panic start: monsters everywhere, not much ammo. Takes some time to find enough weaponry to fight back. But even after that the map remains tough thanks to creative monster placement and traps. The very dark parts were a bit frustrating for me but thrilling too, so I enjoyed them. And it all ends with a classic cyberdemon showdown on the street. Quite an adventure with original ideas and some cute new graphics thrown in. Recommended.

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Guest

Unknown date

  
good one

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cs99cjb

Unknown date

  
^^ I wish the previous reviewer had been more specific about what was disappointing. I can fix bad texture coordinates, but I can't change the story. How can the outside of a building not fit the inside?

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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