Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Theta Base

   (10 reviews)
Sign in to follow this  

Guest

11 Screenshots

About This File

A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

cs99cjb

Unknown date

  
Tries so hard to be loved that I feel as though I'm kicking a puppy. All the ingredients of a good map are here but everything is slightly off, like own-brand cereal. Many of the texture choices are in poor taste (wooden computer room, anyone?), lighting is too stark (nonsensical in one room), and then there are the pegged door tracks. Texture alignment has been detrimentally automated (last time I checked monitors don't bend round corners - but this is the future). Also, it's "represent" not "rapresent".

Share this review


Link to review
Memfis

Unknown date

  
Requires ZDoom: in vanilla\Boom you can't get out of the starting room. It's a E1 style base but I feel like it misses all the key features that made E1 good. What you get is a bunch of semi-cramped rooms connected by doors: no large or just memorable areas, no important centerpieces, no cool outdoor views, no expansive secrets, no interesting optional areas or particularly clever progression. It just isn't really that fun to play through. The E1 texturing is here but the rest of E1 isn't.

Share this review


Link to review
Guest

Unknown date

  
Haha, I had to laught a couple of times playing this chaotic wad apparently made by a secrets lover :-). Considered as a map with a big wink: 4/5. Considered seriously, played @ UV: base looks ok but lacks on technical aspects and gameplay (destroyed by the secrets): 2/5. Overall: 3/5 for the efford. @ Claudio: when using DoomBuilder2, use F4 (Map Analysis Mode) to check your map on a regular base. BTW thing 70 (burning barrel) is not in DooM but in DooM2.

Share this review


Link to review
  • File Reviews

    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
×