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Theta Base

   (10 reviews)
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11 Screenshots

About This File

A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.


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cs99cjb

Unknown date

  
Tries so hard to be loved that I feel as though I'm kicking a puppy. All the ingredients of a good map are here but everything is slightly off, like own-brand cereal. Many of the texture choices are in poor taste (wooden computer room, anyone?), lighting is too stark (nonsensical in one room), and then there are the pegged door tracks. Texture alignment has been detrimentally automated (last time I checked monitors don't bend round corners - but this is the future). Also, it's "represent" not "rapresent".

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Memfis

Unknown date

  
Requires ZDoom: in vanilla\Boom you can't get out of the starting room. It's a E1 style base but I feel like it misses all the key features that made E1 good. What you get is a bunch of semi-cramped rooms connected by doors: no large or just memorable areas, no important centerpieces, no cool outdoor views, no expansive secrets, no interesting optional areas or particularly clever progression. It just isn't really that fun to play through. The E1 texturing is here but the rest of E1 isn't.

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Guest

Unknown date

  
Haha, I had to laught a couple of times playing this chaotic wad apparently made by a secrets lover :-). Considered as a map with a big wink: 4/5. Considered seriously, played @ UV: base looks ok but lacks on technical aspects and gameplay (destroyed by the secrets): 2/5. Overall: 3/5 for the efford. @ Claudio: when using DoomBuilder2, use F4 (Map Analysis Mode) to check your map on a regular base. BTW thing 70 (burning barrel) is not in DooM but in DooM2.

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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