Archive Maintainer : Please delete the previous version which was
miscategorised as vanilla-compatible (path below)
Update to : levels/doom2/d-f/fish.zip
Advanced engine needed : Limit-removing
Primary purpose : Single play
Title : Fish! (release 4)
Filename : FISH.WAD
Release date : 20th April 2014 (original: 3rd May 2003)
Author : Christopher Bazley
Email Address : firstname.lastname@example.org
Other Files By Author : RIENZI.WAD WORKS.WAD CASTLE3.WAD IWEIRD.WAD
Misc. Author Info : Human, male, 21, British, wastrel.
Have been playing DooM since the very early
days, when I first saw it on my friend's 486.
About ten years later I dusted this map off and
spent an evening or two polishing it slightly.
Description : My own (probably ill-advised) attempt to counter
Justin Fisher's [*] opinion that PWADs based on
the concept of rooms that form words are boring
and unimaginative. I dare say most of them are
but it was a nice little challenge anyway.
[* JF of Aliens-TC fame, that is.]
This is a relatively small level, but has some
neat touches I think. "Fish" is the despised pet
name by which my little brother was known.
Scroll down for tips.
Additional Credits to : Pascal vd Heiden (author of Doom Builder).
Anthony J. Burden & Simon Oke (authors of the
Doom Editor for Total Headcases)
Lee Noar (for porting DETH to RISC OS)
Eddie Edwards & R-Comp Interactive (for Acorn
Colin Reed & Lee Killough (authors of BSP)
Randall R. Spangler & Gregory P. Kwok (authors
Justin Fletcher (for Acorn Doom+ and for
porting BSP and WADWHAT)
My brother Martin (for playtesting and
Portishead (for music to WAD by)
Id Software for creating Doom II
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM2
Map # : Map01
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Player starts only
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About a week
Editor(s) used : Doom Builder 220.127.116.113
Deth v3.92 (RISC OS port v1.00)
BSP node builder v2.3 (port by JF)
WADWHAT 2.3 (port by JF)
Known Bugs : The room with the vertical bars requires a
source port of Doom that removes the internal
limit that causes visplane overflows.
Acorn Doom+ displays "Unknown switch special 105"
if you press the space bar at one of the linedefs
that opens a fast silver door when you walk over
it. Just ignore the message.
May Not Run With : Vanilla Doom (see 'known bugs')
Chocolate Doom 1.7.0
Tested With : Acorn Doom+ 2.03 (Eddie Edwards/Justin Fletcher)
Doom For ARM 1.11 (Jeffrey Doggett)
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.kingfishercorner.eu/
You'll need to keep your wits about you to survive, and don't waste ammo -
there isn't much of it about. There's some armour near the start - don't
neglect to pick it up, because you will need it.
Pain Elemental: eliminate it before it spits loads of Lost Souls.
Revenant: Keep cool and make maximum use of the available cover. Two
sections of the S walkway can be lowered if you fall into the nukage -
I'll leave you to find out which.
Finally, when retracing your steps don't assume that you won't meet
any opposition. }:>
On ultra-violence you will die if you screw up - if that doesn't sound
like your cup of tea then play on an easier skill level.