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Dreamland (release 2)

   (5 reviews)
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About This File

A medium-sized level featuring a few nice ideas, including two mazes. There *is* a secret exit to E1M9. This WAD is called 'Dreamland' because most of the design work came to me in a dream. Scary, eh!? Changes in release 2: Quite a lot, mostly affecting secret areas and map features. Nothing that affects gameplay. Some hints: Watch your back in the first maze, because those sergeants have developed a mean aim through the windows. There are three secrets in the first maze - can you find them? Before picking up the blue key, equip the chaingun and be ready to RUN!! Don't expect to survive the first time after getting the yellow key. I certainly find it difficult. Please watch the light levels in the open-air areas, because I'm very proud of them. (Multiplayer only) Do NOT attempt to kill the Cyberdemon. Avoid it instead. If you still can't complete the level, stop playing on 'Nightmare' skill...


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Guest

Unknown date

  
Played @ UV. Techical part: map contains 40 sidedefs with sector -1, fooling DB2 as well as XWE. I could run it with ZDoom and WO-lines working, but cybie did not activate - also not in the repaired version. Gameplay: overall disappointingly poor, two mazes is too much, and moving ceilings with no idea where to go is not funny. Secrets are very easy to find. Gameplay @ UV is way too easy. A free advice: darkness does not make a not-so-good map better. Overall: 2/5. Succes with a follower map.

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Zalewa

Unknown date

  
Two mazes in a single map? This is an Academy record! Corny jokes aside, this map is skippable. It's just plain bad.

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Guest

Unknown date

  
Not bad, and has a nice sense of pacing to it. The only issue for me was the blue key section; I'm simply not a fan of crusher puzzles, but, it was well made. The yellow key, not as bad, but, overall, everything was okay. 3-5 - K12

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cs99cjb

Unknown date

  
Typically abstract map design from my brother but this one is surreal, clever and genuinely hard on UV skill level. It also looks polished: most of the lighting and texturing is tasteful although some door tracks should probably be unpegged. Not recommended for maze-haters, but here they are colourful and deadly, unlike his dreary CCOMBS.WAD. I nearly rage-quit at the crushers with 22% health and 10 bullets till I remembered I had the rocket launcher. :)

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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