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Ice Floes

   (6 reviews)
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4 Screenshots

About This File

After the intricate detail of Demon Base, I decided to go for the grand scale this time. Marvel at the views from the top of the enormous ice shelves! Actually, don't, because you'll die. It's not that easy.

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Unknown date

Ugly textures, a lot of strafe-running through curving corridors, had to backtrack a long way after running into a dead end. Didn't even complete it.

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Unknown date

My brother never quite got the hang of convincing outdoor architecture, which is a pity because this map almost lives up to the grandeur of its description. If you can overlook the consequent TARDIS-like effects, the texturing is consistent and restrained, atmosphere is good and the "Knee-Deep in the Dead" sky fits nicely. There are no big monsters but UV skill level is still quite a challenge because enemies swarm and there is little cover. An in-joke concerning his first map (MARTIN.WAD) made me smile.

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Unknown date

Typical 1994-style wad with all its flaws: simple map layout, awful scenery due to textures misuse, texture misalingments, dull monster placements. Strafing around sectors 8/10 in the south part, looking to the top corners of the building, shows another design error. Gameplay is as expected. Thus reviewed as a 2014 map: WOT. I would carefully suggest you stop spending time in making a lot of maps like this, but instead try a single one according to 2014 style - without the 1994 pitfails.

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  • File Reviews

    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
    • By elend · Posted
      I really like this palette edit. I am not sure about the "better visibility on CRT screens" part, since I find it a bit dark at times, but I do love the toned down colors. I don't play everything with this palette, but I noticed that some WADs definitely benefit from it.   Regarding the people who don't like it; Well, just check out the screenshots. If this looks cool to you, use it when you play Doom. If it looks crap to you, don't download this.