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I Am Very Weird

   (3 reviews)
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3 Screenshots

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Watch out for traps...


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Guest

Unknown date

  
Started as a typical bad 1994-style wad, and continued like that until I got stuck in sector 13/14 during the 2nd pass - because it is inescapable... Sorry guys, I really do like your enthousiasm, but imho you might seriously reconsider uploading levels like this to a more suitable forum.

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cs99cjb

Unknown date

  
My brother designed most of this level. He says I'm polishing a turd but I rather like it. It uses a mixture of texturing styles but nothing that clashes horribly. It's quite challenging on UV with a spread of monster types. Progress is linear via a succession of puzzles apart from one area you can bypass completely. Placement of bonus items is pretty stupid.

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  • File Reviews

    • By Spectre01 · Posted
      Impressive visuals and scale for its time. Epic memes are thankfully limited to secret areas. map04/final quarter stretch is extremely cheeseable compared to the rest. Plenty of time spent cleaning up turret enemies. 3/5
    • By SilverMiner · Posted
      So rarely I see cool things...
    • By Walter confetti · Posted
      Is pretty funny killing hordes of cyberdemons with a toy spoon... Try It!  
    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
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