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Sewer Control (release 3)

   (2 reviews)
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3 Screenshots

About This File

It seems a bunch of demons has invaded the sewer control system, and have plans to flood the city with raw sewage! After a bit of straw-drawing, you have been sent in to get rid of them. Unfortunately, they could only find a pistol to arm you with. You think it'll be easy. You wish. --- Changes in release 2: Too many to count, with almost every room in the level being altered in some way and the addition of some completely new rooms. Areas which have been given significant revamps are the water channel, the switch maze and the technical corridor. Changes in release 3: Added a tag number to the teleporter instead of relying on the landing being the only one in the level! (This did seem to be working, but it was horrific practice.) Rebuilt nodes with BSP. Reformatted .TXT file. Changed filename to SWRCTL/WAD, to bypass the RISC OS 10-character filename limit.


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cs99cjb

Unknown date

  
Another of my brother's fairly abstract maps based around several doors leading off a start room. Reprises other themes such as unlinteled outdoor rooms and multiple independently-activa ted doors blocking the same corridor. Unfortunately I find this map too easy on UV, somewhat ugly and poorly implemented (e.g. misaligned textures, doortracks that should be unpegged, etc.) You might enjoy if you like obscure secrets.

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Unknown date

  
In terms of design, not very bad, but in terms of gameplay, not very good. The design was a little off the wall, and not much of it really made me feel intrigued, as it was a bit "stapled" together, but, it wasn't bad. I really did enjoy the segment where you walk up the linear ziggurat, though. 3-5 - K12

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  • File Reviews

    • By Doomkid · Posted
      Thanks to a post by Maes, I found out about this wad. The Maniac MIDI is catchy and fun, and the level itself is still an enjoyable romp today. The idea that you're under the sea is a creative touch.
    • By DoomShark · Posted
      If this was the 2001 year I would rate this 5/5. But in 2022 this wad is nothing but a lame retro.   I got the feeling that this wad was trying to showcase the advanced Zdoom capabilities rather than trying to create a good game play, and even with the advanced features the design still feels flat!   HMP or lower players will probably enjoy this as it is a below average difficulty with plenty of ammo/items.   I wanted to rate this 2.5/5 stars, but since half star cannot be selected I rated it 3 stars. We really need to be able to select half a star in rating.    
    • By LouigiVerona · Posted
      I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. Which is fine, no wad is made for every player.   What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo.   To me Doom is a shooter. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. In he middle of the level you typically get a chaingun.   And that just turns the game into a platformer for me, which is fine, just not my kind of gameplay.   The design and music are top notch. Even the menu is eye candy. I wanted to adore this project, but I just cannot connect with it.   I will, however, keep it on my hard drive and return to it from time to time. Will update this review if I ever get it.
    • By Phalgrin · Posted
      Played this first from the Master Levels CD, good memories.
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