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Sewer Control (release 3)

   (2 reviews)
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3 Screenshots

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It seems a bunch of demons has invaded the sewer control system, and have plans to flood the city with raw sewage! After a bit of straw-drawing, you have been sent in to get rid of them. Unfortunately, they could only find a pistol to arm you with. You think it'll be easy. You wish. --- Changes in release 2: Too many to count, with almost every room in the level being altered in some way and the addition of some completely new rooms. Areas which have been given significant revamps are the water channel, the switch maze and the technical corridor. Changes in release 3: Added a tag number to the teleporter instead of relying on the landing being the only one in the level! (This did seem to be working, but it was horrific practice.) Rebuilt nodes with BSP. Reformatted .TXT file. Changed filename to SWRCTL/WAD, to bypass the RISC OS 10-character filename limit.


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cs99cjb

Unknown date

  
Another of my brother's fairly abstract maps based around several doors leading off a start room. Reprises other themes such as unlinteled outdoor rooms and multiple independently-activa ted doors blocking the same corridor. Unfortunately I find this map too easy on UV, somewhat ugly and poorly implemented (e.g. misaligned textures, doortracks that should be unpegged, etc.) You might enjoy if you like obscure secrets.

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Unknown date

  
In terms of design, not very bad, but in terms of gameplay, not very good. The design was a little off the wall, and not much of it really made me feel intrigued, as it was a bit "stapled" together, but, it wasn't bad. I really did enjoy the segment where you walk up the linear ziggurat, though. 3-5 - K12

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  • File Reviews

    • By Bri0che · Posted
      Not bad at all in fact… But as expected with such old maps, the navigation is quite a pain because of questionnable texture/design choices. Myself don't have a great patience when it come to find my way out, it rather spoil the rest for me, what a shame :/    Behind the expectable "messy" 1994ish layout hide a bunch of maps with a soul, you know, this kind of map without any theme, that have been drawn by an amateur that just love Doom.    3/5, not much because of the frustration it can provide, not less because of the nostalgia.
    • By St. Mildly Annoyed · Posted
      Not the best for balancing, but it can still be fun. More people need to know about the marathon series.
    • By Bri0che · Posted
      Cool map with an old-school, cramped and chaotic design, sweet :)
    • By Bri0che · Posted
      Definitively don't deserve 2 stars !   Ok the map is short and easy, but what's the problem with that ? The only real thing that may lower the note is because the author could had put a little bit more monsters here and here since actually some rooms feels empty, but efforts have been done you can't deny that, giving this 2 stars is like forgetting all of the rest because you considere a map is only "better" when it's difficult, but hey we (me at least) play video games for fun !   3/5, but honestly it is rather a 3,5/5 that could had been a full 4/5 if only the gameplay was more consistant with its design.
    • By Bri0che · Posted
      I found it to be very ambitious for a first try at Doom mapping since the map is relatively big (around 300 monsters, 50 items, 9 secrets !). Definitively deserve applause, even though we can honestly say there is no real innovation in there. In the other hand, the gameplay feels rather correct, it is absolutely playable, and no wonder that the guy behind it is able to do much better.   Basic monster placement and efficient traps. A little bit of backtracking but not much. Level design is intuitive and has a normal pathing, nothing crazy here, rather linear but I personally like that way, still better than an absolute maze, or a boring and empty world as how feel a lot of open world games nowadays. The mapper tried well to use brightness and light effects are sometimes here to play with this contrast, even though I felt there is a misplacement, this is only my own opinion though. Maybe it is a bit empty also, lack of decoration, too blend, we need a personal touch in here ! Texture misalignment and door tracks would be the real thing to work on aesthetic wise, a little bit of a shame ! The difficulty have a good scaling : the strongest weapons you have, the strongest enemies you fight. Sounds obvious, but apparently not for everyone… Ironically (or not) this is THE most important thing to do before having an interesting fight.   In conclusion : this is an objective success for the creator, and as a player I actually had quite fun !   4/5, a bonus point considering this is a first map, for the encouragement. A most objective note would be around 3,5 but that's an impossible note.
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