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The Catacombs (release 2)

   (4 reviews)
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About This File

Centred around a tiny, winding, ever- changing system of tunnels. The difficulty levels are intentionally easy; in the future this WAD will form the first level of an episode replacement for Doom I. However, there are lots of puzzles to make up for it. --- Changes in release 2: Fixed ceiling height of first teleporter. Rotated step texture in exit room. Added a Supercharge, but you have to know where to look. Texture realignments and replacements. Changed light levels in dark room to be more realistic.


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Unknown date

  
In addition to post #1 (not me): nofi, but is this yet again another experimental level made in 1994 (or lookalike)? At least it shows all the bad symptoms. All. So please guys, PLEASE stop uploading all this old sh*t, it does not have any additional value now in 2014, you're waisting everyones time. 1/5 because in 1994 we didn't have decent wad editors as we have now.

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Unknown date

  
The lack of actual texture changes, and the absence of any sort of lighting on certain sectors, makes this WAD very difficult to play, especially when judging what direction you're facing, relying you to use your mini-map for most, if not all of the WAD. I can praise the small ammo pickups and lights in the ceiling towards the end, but, that's about it. 1-5 - K12

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cs99cjb

Unknown date

  
Ironically this is one of my brother's better-implemented maps but few areas break the seemingly-endless monotony of narrow and winding brown tunnels, so there is little sense of achievement or progress because each tunnel unlocked is indistinguishable from the last. The only enemies are imps and former humans so it's a breeze even on UV skill level.

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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