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Project: Recovery

   (6 reviews)
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A base has been lost and now it's your job to recover it. One hint, every big weapon is protected by large monster(s).


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Meril

  

Very rectangular design, some misaligned textures. In another hand, monster placement is clever, except final cybie in small courtyard. Overall medicore, gived some fun.

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Unknown date

  
This is dated February 1995. The flat, outdoorsy bits reminded me oddly of Rise of the Triad; it's like that game but with the novelty power-ups taken away, i.e. tedious. There's a lot of action, but it's boring. The level is a rote switch-hunt, with texture errors that look like secrets but aren't, and well-aligned textures that are secrets. Gameplay involves navigating square corridors until you have flicked a dozen or so switches the end.

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Unknown date

  
2/3 rating? omg, guys above - go to review cjw maps! this is quite good map, with simplistic look and pretty well gameplay. 4+1.

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Unknown date

  
The look is pretty dull but not real ugly. It has some playability, but there are 2 or 3 unmarked lifts and switches that you have to activate to complete the level, and as far as I can tell some of the secrets have no hint of where they are.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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