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Marbles

   (11 reviews)

Guest

3 Screenshots

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Short and sweet map with a hellish setting.


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Bri0che

  

Good map, ammo management is required somewhat, no big deal since we give you a plasma rifle, and this tiny "ammo starvation" is fairly rebalanced later on the level anyway.

Some texture misalignment indeed…

The theme is respected, and I like this kind of "easy but don't sleep" gameplay. 

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baja blast rd.

  

2.5/5

 

Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 

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mun

  

A short level, but very nice. Has a rather distinct texturing scheme which makes it stand out from other marble-orientated maps. The lighting is also good and smooth. The encounters have some tough moments, but overall manageable.

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Zahid

  
Short and fun...Most Admirable element here in my opinion is monster placement...bit easy but Decent overall...

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Zalewa

Unknown date

  
Short but fun. Nice connectivity. Visually pleasing. Good and varied gameplay.

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Guest

Unknown date

  
Fun... save for the damaging blood. ;)

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xnv

Unknown date

  
Strong map with nice looking (but repetetive in general, see title) level design and some poor texture alignment in a few places. Difficulty is pretty balanced and gameplay is fast (though a little confusing) so map can be completed under 15 minutes (or under default MAP01 par if you wish). 4/5 for effort but if you're looking for something special - it's not.

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Guest Unregistered account

Unknown date

  
An impressive and good looking level that isn't overly hard or stupidly easy either. My only gripe are the sewer brick texture - I just don't think it fits, but hey, that's my opinion - and alsoWHY DOES THE BLOOD DAMAGE!? Yes, I'm aware that ID designed levels with damaging blood too, but... yeah.

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  • File Reviews

    • By Devalaous · Posted
      One of the classic megawads, and the successor to TNT Evilution. I've played this several times over the years, and its grown on me more with each play as my tastes mature.   Still has a bunch of maps that got me killed in 2024, after ive finished stuff like HR and AV, and plenty of maps are memorable. Only real downsides is some of the levels have little content, showing its age.
    • By Walter confetti · Posted
      One of the earliest Doom user maps and It shows. Despite the raw and empty design, the author take a good use of 3D space creating a small fortress surrounded by mountains, the level Is fun to play and not hard. A fancy escapade and a piece of modding history.
    • By Walter confetti · Posted
      Third and final released map of a WIP episode by David Rager, it's more long, complex and hard than the previous entries in the series. A well made map with pretty challenging parts with a mix of monster usage, envoirnmental hazards and some puzzle gameplay. Fun but pretty harsh.
    • By Walter confetti · Posted
      Two more misplaced DM maps without a exit like QUDOOM (that at least had a exit room, while not functional) that caught me by their file name and leave me for the bad experience in SP. Chicken is just a long bridge between a thundering abyss where cyberdemons wants to destroy you, meh. Gangstar is a more fun map sets in a big, abstract warehouse where a cyberdemon roam free trying to kill you, shotgunners and lost souls are here in this Hell corner adding more pain to the thing, enforced by semi-hidden mazes, my favorite.
    • By Walter confetti · Posted
      This is like the physical version of the "we have X at home" meme in DM map format for Quake E1M1. Very poorly made, broken exit and missing textures here and there but at least the level KINDA resembles the original source somehow.
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