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Marbles

   (11 reviews)

Guest

3 Screenshots

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Short and sweet map with a hellish setting.


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Bri0che

  

Good map, ammo management is required somewhat, no big deal since we give you a plasma rifle, and this tiny "ammo starvation" is fairly rebalanced later on the level anyway.

Some texture misalignment indeed…

The theme is respected, and I like this kind of "easy but don't sleep" gameplay. 

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baja blast rd.

  

2.5/5

 

Core combat is a strength. It's brisk and easy, and you'll be using the SSG to double-kill imps, pellet-slap mancubi's bellies, and get a firm grip on boners in your area. Apart from that, I found the experience lacking. Visuals, though okay, suffer from alignment issues. Wandering back to the exit door, far from its requisite key, accounted for a good chunk of my five minutes playing. 

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mun

  

A short level, but very nice. Has a rather distinct texturing scheme which makes it stand out from other marble-orientated maps. The lighting is also good and smooth. The encounters have some tough moments, but overall manageable.

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Zahid

  
Short and fun...Most Admirable element here in my opinion is monster placement...bit easy but Decent overall...

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Zalewa

Unknown date

  
Short but fun. Nice connectivity. Visually pleasing. Good and varied gameplay.

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Guest

Unknown date

  
Fun... save for the damaging blood. ;)

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xnv

Unknown date

  
Strong map with nice looking (but repetetive in general, see title) level design and some poor texture alignment in a few places. Difficulty is pretty balanced and gameplay is fast (though a little confusing) so map can be completed under 15 minutes (or under default MAP01 par if you wish). 4/5 for effort but if you're looking for something special - it's not.

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Guest Unregistered account

Unknown date

  
An impressive and good looking level that isn't overly hard or stupidly easy either. My only gripe are the sewer brick texture - I just don't think it fits, but hey, that's my opinion - and alsoWHY DOES THE BLOOD DAMAGE!? Yes, I'm aware that ID designed levels with damaging blood too, but... yeah.

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  • File Reviews

    • By erzboesewicht · Posted
      Really good puzzle map in a big dark metal/stone building. It catches the atmosphere of Bob Evans' Eternal Doom stuff, and I think there are even some homages to some other Eternal Doom maps as well (for example, the big two-layered outdoor area looks a bit like the "amusement park" in MAP26).   In my experience the puzzles were a bit easier than in "Silures" or "Excalibur", but it's possible that having played a lot of puzzle map stuff since I played Eternal Doom, having played through the whole canon of Bob Evans and Jim Flynn, and liking to search for Doom secrets in every map has made me recognize certain tropes better. The puzzles I liked most were (the spoilers only give minor hints):
          Gameplay is good too, at the start ammo is scarce so the chainsaw and berserk are your friend, and midtiers say hello from the start on, but hitscanners are the biggest threat. Rockets should be saved for archviles until you find the first larger cache.   9,5/10
    • By Somniac · Posted
      Fun, challenging set of maps that looks much better than you might expect for the time it was made. These maps will still slap you around a bit on HMP if you're not staying sharp. The author is fond of Chaingunner ambushes which keep you on your toes. I didn't find the SSG until around MAP05, which was cool, I like when its not given out too early. Pistol-starting the last two maps is pretty tough, but doable.   The map designs do a really good job of letting the player see crucial areas from different angles through progression and the layouts are really tidy overall, and feel a bit more modern than a lot of other 94/95 maps I've played. There are some really nice large-scale vistas (like the start of MAP06), nice uses of verticality and a good mixture of tight and more open combat.   Recommended!
    • By Darman Macray · Posted
      Spectacular visuals and engaging combat make this an absolute must play. There's a puzzle with a "Shoot the thing" answer that kind of comes out of left field and can be an easy place to get stuck if you're not on your toes, but that hardly stops the map from being a thrilling masterpiece.
    • By Darman Macray · Posted
      E3M9's refrain of back-tracking to a church for keys is a little tedious, and there are a few moments where things can become a frustrating key/switch hunt as you figure out what to do next, but aside from that, this an intense and rewarding adventure with beautiful lighting and architecture.
    • By JKWAD · Posted
      This actually Reminds of Me Epic 2
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