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MAYhem 2013

   (16 reviews)
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17 Screenshots

About This File

In response to it's wildly ignored predecessor, MAYhem 2013 is a collection of maps all made in the month of May. This time we were given the limitation of using only 2 monster types per map. Also we beat our previous streak of procrastination by 4 months! Count 'em.

Le Maplist!

01 - Unit 731 By Magnusblitz

02 - From the Sky By Scypek2

03 - Shooting with Imps By Joe-ilya

04 - Orange Night By Katamori

05 - Eternity's Hatred By Obsidian

06 - Pool of the Spiders By Walter Confalonieri

07 - Casing Lake By ArmouredBlood

08 - The Demon Rush By Melon

09 - Leviathan By Dobu Gabu Maru

10 - Onyx By Ribbiks

11 - The Stone Spinneret By Dobu Gabu Maru


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Guest

Unknown date

  
a strange wad - in a good way

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Guest

Unknown date

  
Played this with Brutal Doom Sperglord edition. Interestin WAD but too much switch pulling, not heavy enough on the good gameplay department. I gave up after Orange Night. - The big Robb

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Guest

Unknown date

  
Try playing wads without Brutal Doom. Trust me. You'll live. That or just stop playing Doom if you can't even bring yourself to try vanilla or at least a different gameplay mod. In any event, I really liked this set of maps and found the second half of the mapset to be the most fun, though that could be because I love slaughterWAD's. Melon's map in particular was entertaining. Five Stars from me.

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xnv

Unknown date

  
Outstanding set of maps with: beautiful design (mostly); nice and clever ideas; fun gameplay. Only two major complaints is about MAP10 which is impossible and pushed me to using godmode. Maybe I missed something but you couldn't move because of overwhelming number of monsters. WAD is rather short and will take 2 hours to complete but is totally worth it. Damn you, 512 char limit. 5/5.

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Guest

Unknown date

  
maybe too hard

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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