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wolfalt

   (6 reviews)
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About This File

This was has been designed using the 1st level of the wolfenstein 3d as played in doom2, level31 While the layout of the map has remained basically unchanged, creatures from doom2, as well as varied hights in levels, stairs, lightin and textures have been added to give it the look of an updated Wolf3d level. All the secrets have been kept, as well as adding new ones (can you find the plasma rifle?) THe level will support deathmatch and cooperative battles, but was meant to be a single player level. I have so far found no problems. If you have any comments let me know.


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Guest

Unknown date

  
This map is truely legendary! Play it for the thrill of it. Play it because you want to EXPERIENCE a return to wolfenstein like you've never done before! Well, I love this level!! I STILL play it using the "Edge" engine for Doom 95. I am building a remake for Quake/Quake II and others. Contact me. look me up. robert g 1 2 6 at no spam rcn dot com.

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Guest

Unknown date

  
This WAD rules !!! 5/5-- SsWolfenSie

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Guest

Unknown date

  
This was a lot of fun.

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Unknown date

  
idon't get the bonus level with my doom2 game so this is sweet

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  • File Reviews

    • By PureSlime · Posted
      Does a fantastic job at mimicking Doom II, but as a result doesn't deliver as tight of an experience (through no fault of the mappers, that's just the Doom II style). Really recommended if you enjoyed the first one.
    • By PureSlime · Posted
      Very well-made. It almost seamlessly mimics the style of the first three original episodes, but tweaks the formula to streamline it in certain places and extrapolate upon it in others. A cool look into a sort of "alternate reality" version of Doom. It feels like it spilled over from another timeline where everything was the same, but still a little different.
    • By Roofi · Posted
      Good megawad but one of the most overrated from the 90's. Likka keränen's maps are by far the most memorable with their vanilla tricks but the rest is easily forgettable and sometimes annoying to play because of global narrowness. Map 23 has very interesting concept contrarywise.
    • By Summer Deep · Posted
      I really liked this. A decent challenge but never too difficult. Avoids using some of the worst clichés in Doom mapping, like ambushes every time the player picks up a key, monsters teleporting in, etc.    There is a serious bug near the end of the fourth level, where if one presses the wall at one point, some dramatic changes to the environment take place, making it impossible to finish it, even with noclipping.   9/10
    • By Maximum Matt · Posted
      Well I ain't playing this one...…. again
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